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Thread: Fan ideas for your new MOD.

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  1. #1
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Fan ideas for your new MOD.

    1. Afaik cities will look ancient, but they won't be "unique", as in customized Athenai, customized Roma etc.

    2. Garrisons and free upkeeps will be in EBII.

    3. The armour system will be used to represent "eras", but the first release will only have the early era.

    4. I don't know if it can be modded and frankly I dislike the idea, a victory, especially an heroic one, usually was due to the incredible work of units within the army.

  2. #2
    That other EB guy Member Tanit's Avatar
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    Default Re: Fan ideas for your new MOD.

    regarding modeling ancient cities; most of our modelers are working on units atm. I have done a little work on building models, but its not at the top of my priority list right now. Have a working mod that feels right on the campaign map is a first goal.



  3. #3

    Default Re: Fan ideas for your new MOD.

    Thanks for the quick reply. All sounds cool.

    But I think you can not deny the fact that cavalry units gain much quicker experience than infantry. Mainly because they are perfect for running down fleeing units. Whilst infantry hold the main line and take the brunt of the attack. And in 99% of battles infantry don't rank up in a heroic battle but cavalry 'skyrocket'! Don't you think it would be fair to somehow give the infantry their due, by letting them rank up faster? Ranged units are fine in my experience, as are cavalry.

    Even in real life experiencing a battle gives a soldier experience, you don't necessarily have to kill someone to get it. Look at our vets from Iraq and Afghanistan. You think all of them killed people? No, they didn't, but they are still vets.

    Its up to your team and it will not ruin the game a bit if its not in it. But I am just proving my point.

    Thanks again tho for the reply. I hope other fans will add to this post with some cool/reasonable ideas.

  4. #4
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Fan ideas for your new MOD.

    I meant in real life, ingame there are exploits and it's up to the player whether to use them or not...
    If your infantry isn't chevroning it just means that it's doing poorly :P
    Can think for example in EB of phalangitai or hoplitai in guard mode getting silver chevrons in a couple of battles...
    Same goes for archers; all in all, which units get chevroned in your games reflect your playstyle and which units do most of the killing, hence why they become the most experienced...

    What I was saying is that chevrons give more than better morale, and being an experienced soldier is different from being a veteran...
    Last edited by Arjos; 01-09-2012 at 19:39.

  5. #5
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Fan ideas for your new MOD.

    Because this was a question thread anyway...

    - How will you use the cities vs castles system in medieval 2? Will we only see cities or will there be castles as well(were there any in the ancient times?)

    - Are you going to use the captives mechanic of medieval 2? Like being able to deploy the captives as slaves which temporarily boost farming and mining income.
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  6. #6
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Fan ideas for your new MOD.

    City/castle system has been changed into settled/nomad system, I don't know whether only certain factions will be able to switch between the two or every faction will...

    The captives event I never read about it, but I'm pretty sure it's something hardcoded and the team will be able to rename the options, like what they did with the capturing of cities in EB...

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