
Originally Posted by
Nightmare
It wasn't the best option available. In fact, turning what should be great units into utterly crappy units by making them so cost-ineffective is inexcusable. INEXCUSABLE.
If they wanted to force players not to build too many of these elites (perhaps a dubious proposition in itself, but I'm not here to debate that), the best options would have been some combination of 1) taking multiple turns to recruit the units, 2) severely restricting the recruiting area for the units, or 3) severely shrinking the unit sizes of the units. See, that took me all of 10 seconds, and I came up with 3 alternatives that are better than what they chose to do - make the units so grotesquely expensive that they SUCK. Make no mistake, a unit will always suck if it costs too much, irrespective of whatever fantastic stats it may have.
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