V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
Unfortunately I had planned my recruitment and disbanding with 4000 gp/turn in mind and am now going in the negatives. Do we get loot after defeating armies?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Here is the save. I propose the 48 hour deadline exclude weekends and common holidays.
I will need a bit more time to ponder at the map before I give you an IC reply guys. NB I'll upload the finances after I have dinner, it's 10:30 here and I just got back from the gym so, food first, spreadsheets later![]()
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Yes, you get the loot when you ransom people or sack a city.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
So the purse rule is going into effect the following turn, but I also have a request of you guys. Can I rely on you all to be in charge of what all belongs to whom. I can track agents and provinces, but keeping track of all the armies is a lot of work.
What this would mean is that in your beginning of turn status report from me I would no longer list what military units are under your control. If it is important to people that they continue to receive this, it would make things far easier on me if players could give an itemized list of their armies (recorded by captain or general name), and of the individual units they own inside other players settlements or armies.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
Is everyone okay with switching the turn limit to 72 hours?
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
I have another question for everyone.
What do you guys think about getting new general units for the game?
Should we just wait for them to crop up naturally?
Are players allowed to recruit them? (if so, I would say that general is a vassal of theirs automatically)
Should I use my super GM powers to ensure that one gets made as soon as possible whenever someone is on the waiting list?
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
I think we should wait a few turns and if a new character hasn't cropped up, then you should use your godlike abilities to create one. We don't want people dying and immediately coming back to life, but we don't want people sitting out forever either.
And it makes sense in game too; it would take a little time for titles to be sorted out after a lord died without heirs before a new lord would rise to the position.
Hey everyone. What would you all think of including a rule where you can use a spy to steal money from another faction or another character.
The way the mechanics would work is that you would have your spy infiltrate a city, then let me know in your end of turn report that he is attempting to steal from that city. I would make a calculation based on the spy's subterfuge score and let you know.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
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