Very good news hameleona ! Thanks you for the units friend !
I will reskin the units on wensday as that day I am only wrighting my second text from biochemistry and I am home till noon.
I will try to do half of them or more that day.
Very good news hameleona ! Thanks you for the units friend !
I will reskin the units on wensday as that day I am only wrighting my second text from biochemistry and I am home till noon.
I will try to do half of them or more that day.
Last edited by Asgaroth; 05-13-2012 at 21:42.
No need to hurry ;)
I have made the Mercenary Barracks, making the Doctrine building now. Everything works fine, no bugs for now.
Very nice.
So, how many units are there for Carthage ? just to remind me.
18 with the mercs (i'm not counting the onagers and the pesants).
Not bad, couse, the unique models are only 5 or 6, others will be in other roosters (numidian, iberian) or mercs if i get it right.
The elephants have unique models for the crew (one for each)
The Poeni Swordsmen are unique
Also the Liby infantry, and the Poeni Phalangites.
The upgraded generals unit has an unique model.
So 5 for now. From 10 as a maximum - we are quite good in the DMB.
The full account is with the rooster:
Town Militia (they or the pesants must stay for avoiding a bug). May be used also for spain, as vanilla does, or may not.
Scutarii (iberians will have them)
Craetarii (iberians will have them)
Sacred band (the armored hoplite uses the same model)
Slingers (they are generic, so just a texture change can implement them in iberia, numidia, rome and the greek world)
Peltasts (generic, maybe for iberia/numidia)
Moorish javelinmen (they can be transformed in to something else with texturing only)
Archers (numidians use them in vanilla)
Round Shield Cavalry (it's iberian cavalry in general)
Samnite Cavalry (mercenaries, and maybe AOR for some other factions)
Long shield Cavalry (iberians and numidians use them in vanilla)
Baelric slingers (mercenaries/AOR)
Numidian Cavalry (numidians and mercs).
So for now 18 models in total.
18/200 for the DMB (i leave 40 for officers, standarts, generals, mounts and all the other stuff)
About the peasants. We will delete all the peasant models and instead of them we will put new weaker units that will be unique for each faction. I will explain it tomorrow as it is too late at night now. It is a good idea. However we will not do that for Carthage as they already have town militia which will be just mooded.
Here I will give you the whole roaster :
Town militia - We will make a new model for them. But delete the model of peasants so you get a free space. MODEL : Same, HELMET : as celtic swordsmen,WEAPON : Same, SHIELD : Round shield,but enlarge it a bit please.
Scutarii
Craetarii
Sacred Band of Tanit
Slingers-There will only be baeleric slingers.
Moorish javelinmen
Peltasts
Archers
Round Shield Cavalry
Long shield Cavalry
Samnite Cavalry
Numidian Cavalry
Mauretanian archers
Indian elephants
African elephants
Liby-poeni phalangites
Libyan spearmen
Celtic swordsmen
Balistas- this will be the only siege unit for them.
I have made three skins for now out of that package you gave me. On some units there is not much to change. The town militia will be the last unit made for Carthage. I am sorry I came up with this right now,but it will bring fresh things in the mod.
Well, you can't actually make bigger round shield for a unit, than the vanilla hoplon (except for actual hoplites, using signifire ones animations) . The spear just goes trough the shield. That is why the liby spearmen didn't get one.
Can you use the hoplite model then and enlarge it? I will give him some clothes by skinning.
So just use the militia hoplite model. All that you need to do on the model is remove the armor on the legs and I will reskin it.
Bookmarks