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  1. #1

    Default Re: Trees of Death

    Quote Originally Posted by UglyElmo2 View Post
    Wow! I bunch of oldies I haven't heard from in many a year. Glad to see you guys hanging around the community again. :) PS: I LOVED fighting campers in team matches. They are easy to beat . . . even now. :)
    attack elmo's routing troups through the enemy lines? can you still do that?

  2. #2

    Default Re: Trees of Death

    But of course! :)

  3. #3
    RageWolf Member Monsta's Avatar
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    Default Re: Trees of Death

    Monsta cuddles the lovely Elmo..isnt he just so lovely.

  4. #4

    Default Re: Trees of Death

    Elmo give Monsta a cookie and a big hug! :)

  5. #5
    Member Member Yesugey's Avatar
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    Default Re: Trees of Death

    I am ok with campers, but these days I faced with a terrifying tactic. They get 5 or 6 musketeers max, and lots of Cavalry. Revolver, Rifle cavalry and lots of Yari Ki.

    Usually the cavalry loses the morale against Line infantrymen, but somehow some guys able to scare my units. I lose against them instantly, and feel dummy.

  6. #6
    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: Trees of Death

    you need an equally strong cav build to counter that one.

    "Cuiusvis hominis est errare; nullius nisi insipientis in errore perseverare."
    Any man can make a mistake; only a fool keeps making the same one.

  7. #7
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Trees of Death

    well, I mentioned this problem long time ago and also gave suggestion, how to overcome this problem.

    Treecamping is effective and if the camper has some skill, its quite hard to win that.
    I suggested some kind of fatigue-penalty, if standing long time in woods. This would of course raise some other problems, but that can be solved.
    The other suggestion was, and there was tons of time involved, to change maps and adjust the problem.

    There are many maps which give you a good chance (terrain) to attack a treecamper, but there are also maps which set you in big trouble.
    If woods are in corner, if woods are behind a small hill ( problems with your guns - LOS). This put you in a lot of trouble, you dont see the enemy, but you could already be in missle-range.

    That you cant see the camperunits generate a huge problem, thatswhy another suggestion, bring much better scouts. The stats are out, you can read yourself about the scoutranges.
    Fact is, its far too long, especially if the enemy unit hide in trees.

    With all those special abilities, there could just be another one (put it on light cav) where you could reduce the scout range a lot. You can imagine…


    All in all, it just shows the massive balancing problem of this game. Does you play the "classic" mode now or do you still run around with all those imbalanced special abilities?
    Since this game was designed to focus on the MP-Part and after I could notice, that the hype was gone after 1,5 months, what is left?

    I have to admit, that I pretty much have no idea whats going on right now...

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