well, I mentioned this problem long time ago and also gave suggestion, how to overcome this problem.
Treecamping is effective and if the camper has some skill, its quite hard to win that.
I suggested some kind of fatigue-penalty, if standing long time in woods. This would of course raise some other problems, but that can be solved.
The other suggestion was, and there was tons of time involved, to change maps and adjust the problem.
There are many maps which give you a good chance (terrain) to attack a treecamper, but there are also maps which set you in big trouble.
If woods are in corner, if woods are behind a small hill ( problems with your guns - LOS). This put you in a lot of trouble, you dont see the enemy, but you could already be in missle-range.
That you cant see the camperunits generate a huge problem, thatswhy another suggestion, bring much better scouts. The stats are out, you can read yourself about the scoutranges.
Fact is, its far too long, especially if the enemy unit hide in trees.
With all those special abilities, there could just be another one (put it on light cav) where you could reduce the scout range a lot. You can imagine…
All in all, it just shows the massive balancing problem of this game. Does you play the "classic" mode now or do you still run around with all those imbalanced special abilities?
Since this game was designed to focus on the MP-Part and after I could notice, that the hype was gone after 1,5 months, what is left?
I have to admit, that I pretty much have no idea whats going on right now...
Bookmarks