it might from a task scheduling point of view, but there is very little indication that app developers have any intention of seriously multithreading their apps to take advantage of all these cores, there are too many devices sold with single cores still in circulation (not to mention to few apps that would actually benefit from multiple cores).
personally i think TI have a better direction with their OMAP5 chips, having two very high performance and high clocked ARM A15 cores, supported by two low performance and low speed M4 supporting cores, rather than four medium performance and medium clocked A9 cores.
http://www.anandtech.com/show/5406/t...tex-a15-at-ces
in addition, Tegra3 will suffer by being manufactured at 40nm at a time when 28nm cores are coming on line, as well as the fact that its graphics cores are not OpenCL capable when competitors such as PowerVR SGX are.
still, that said, Tegra3 is very powerful by today's standards, and does at least have the advantage of ARM NEON instructions for media encoding/decoding unlike the woeful Tegra2.
what really gets me a little moist 'twixt thighs is the arrival of OpenGL ES 3.0 for mobile graphics, bringing all the features of DX10 to phones and tablets, but we won't see that for another year until PowerVR Rogue (620/640) GPU's start arriving along with OS's and apps that support it.
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