The team tries to recreate the situation of 272BC and lets the players make their own decisions.
This is exactly what I was trying to say. Of course, since I misread what moonburn said, it was just blowing a lot of hot air for no reason, as nobody here said or implied that it DIDN'T work that way.

Fwiw, I *have* encountered people on the forum who say it doesn't work the way you just said above. That's what I'm used to encountering and responding to. It may have contributed to why I misread his statement. In other words, I'm used to seeing it said the other way.

about EB's victory conditions:
They are not what the factions achieved in real history, but what they wanted to achieve (or if we don't have sources, an interpretation of these goals). I think some of your animadversion on the used system comes from this.
Again, no animadversion here. In other threads relating to other topics? Yes. Here? No. In fact, I agree perfectly with how you say this was done above. Were I to have designed this mod, I would have done it the same way.

about historical/unhistorical tactics (both on campaign and battle map):
It is every player's own choice if he uses loopholes in the game engine or not, don't forget, it's a game.
Again, I agree 100%. And I have not been critical of players using such loopholes. I simply asked what other players' opinions were, that's all.

I hope this clarifies a bit the intendencies of the team.
Seems crystal clear to me. I only keep responding here to clarify things myself. People (you this time, it seems) keep thinking I'm being critical of the game in this thread. And I keep saying "I'm not being critical! I haven't levied any criticisms! I think it works the way you just said it does!"

You speak as if you are part of the EB mod team. Are you?