If I am not mistaken armies rebelling is first of all depending on the leader's authority.
i believe eb worked that around by traits wich diminish the moral of the troops this way what you don´t loose in men imediatly when starving you loose if you start a batle but thats a poor way to describe it imho
It is extremely annoying that logistics are not incorporated in TW games. That takes away a special part of warfare at all, that against the enemy supply lines. But, as Konny says, all trials to implement it via traits will be suboptimal. Perhaps you could link the supply traits with extremely important other general traits, so that removing a general from the army would be very negative. However that may make generals in situations without resupply situations overpowered. And generally, I don't like restrictions that don't affect the AI.
The queen commands and we'll obey
Over the Hills and far away.
(perhaps from an English Traditional, about 1700 AD)
Drum, Kinder, seid lustig und allesamt bereit:
Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
(later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)
Just a thought but could plague be used as a work around? I'm not sure if it is dependant on the general, or if it is a trait held by soldiers in an infected army, but if the latter it could be considered as a desertion rate, rather than death by plague. Generals with doctors and the such heal from plague faster, but if such traits also effect the severity of plagues (i.e. the number of units lost per turn) then the plague effects could be used as a supply/morale indicator instead of illness. Lots of ifs in that situation thought.
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
I haven't digged myself deep into the question of plagues in M2TW, but if I am not mistaken, it is tied to cities and cannot be made working for armies. I also don't know if or how it could made turning on and off within one turn (otherwise your army would still be plagued when long since being in supply)
If it would be possible to make plague come and go at will it indeed would be a suitable workaround because it also affects units, not only FMs.
But it would be a problem, because it does affect FMs. It's one thing to have a general among his army become infected with the plague and dying of it, but starving or running away in the night? Hardly: they would be the last ones to miss a meal and if they are unsatisfied they would desert with their army or not at all.
Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)
from Satalexton
from I of the Storm
from Vasiliyi
I do not know how BYG did but whenever we attack another faction's province without a general that has permission to do so, the army rebels.
Most of the ideas proposed here were proven feasible and i feel that with a some adjustment its possible to implement a convincing supply system although not perfect.
Killing troops when on low supplies can be done by the destroy_unit feature, unfortunatelly it would destroy the unit instead of spreading the casualties among the army nonetheless it might deserve a closer look to it.
Ty
Last edited by Lucio Domicio Aureliano; 03-19-2012 at 17:28.
It think the current one is best.
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
I also think the EB team did the best possible in Europa Barbarorum but MTW2 has many new possibilities nd i dont think that the very gifted Eb team wont make use of them.
Ty
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