Eh, you know what I meant. Funny how the EB faction selection screen says "Nigh-on-impossible" or "Very Hard" for factions who have HAs. HAs have always ruled vs the AI in terms of cost-effectiveness and overall efficiency. In fact the only time I've seen HAs fail is when you use regular, inexperienced men versus heavy knights with 28-30 armour in Stainless Steel (a M2TW mod), but SS gives great combat bonuses to the AI (cav is faster, stronger, deals more damage, dies a lot harder etc.)
I like EB's scripting though. Having read about the Punic war and how it all started because Rome interfered with matters in Sicilly I was pleasantly surprised when Carthage declared war on me for taking a reel settlement there. Now this means they simply must die but that was sort of the plan anyway. BTW I was going to sort of object to the point of Triarii who didn't seem as the end-all, be-all of the early Roman units but then I made them charge trough the city gates and smash into the enemy lighter infantry and phalanx units, and I was pleasantly surprised to see their staying power.
Oh, and any takers for a succession game? Come on, it's fun!
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