donated by ARCHIPPOS for being friendly to new people.
donated by Macilrille for wit.
donated by stratigos vasilios for starting new and interesting threads
donated by Tellos Athenaios as a welcome to Campus Martius
the names are part of the EB experience, and a lot of effort clearly went into reconstructing a lot of the non documented ones.
If you want "ROMAN LEGION" fighting the BARBARIANS there's probably a game just called ROMAN LEGION XTREME FIGHTS CANNIBAL VS SEEZUR
Asking for translated names is not quite the same as dumbing down.
Looking for a good read? Visit the Library!
To answer the OP's question: no, I don't expect EB2 to offer you the option to switch between “native” and “English” names, and in fact we have pushed our use of native names further than before. An example of this would be native names used in tooltips for campaign map objects such as ports, settlements and agents.
EDIT: Additionally, it looks like the first releases will not make it easy to mod this yourself.
Last edited by Tellos Athenaios; 02-05-2012 at 12:06.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Excellent, weed out the lazy XD
I hope this prevents him from posting a 5th topic.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
Sorry, I did not check the thread earlier.
Ideally of course everything would be moddable, without too much fuss, but we all know that software does not work that way.
Undoubtedly there are many features that may make an appearance in the final release of EB2 that won't make it in the first few releases. I don't think anyone minds that - there is no way things can be done to perfection in one go.
What I meant to imply is that it means that progress with EB2 has been substantial enough not to have a "quick fix" for this particular issue - that the team is not starting from scratch (or near scratch) now. I am happy with such progress, even though I wish it was easier on the team to manage it. I am not too concerned it is not a priority for the team to address this particular issue. It is a feature that is not essential for gameplay, and as such I don't mind if it does not make it in the first releases of EB2.
Hope that clarifies it.
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