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  1. #1
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: A language option

    Quote Originally Posted by Hybr1d View Post
    I remember in the first EB it was like reading a different language
    You are :p



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  2. #2

    Default Re: A language option

    the names are part of the EB experience, and a lot of effort clearly went into reconstructing a lot of the non documented ones.
    If you want "ROMAN LEGION" fighting the BARBARIANS there's probably a game just called ROMAN LEGION XTREME FIGHTS CANNIBAL VS SEEZUR

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: A language option

    Asking for translated names is not quite the same as dumbing down.
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  4. #4

    Default Re: A language option

    To answer the OP's question: no, I don't expect EB2 to offer you the option to switch between “native” and “English” names, and in fact we have pushed our use of native names further than before. An example of this would be native names used in tooltips for campaign map objects such as ports, settlements and agents.

    EDIT: Additionally, it looks like the first releases will not make it easy to mod this yourself.
    Last edited by Tellos Athenaios; 02-05-2012 at 12:06.
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  5. #5
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: A language option

    Excellent, weed out the lazy XD

  6. #6

    Default Re: A language option

    I hope this prevents him from posting a 5th topic.
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  7. #7

    Default Re: A language option

    Quote Originally Posted by Tellos Athenaios View Post
    EDIT: Additionally, it looks like the first releases will not make it easy to mod this yourself.
    I like the sound of that.

  8. #8

    Default Re: A language option

    Quote Originally Posted by d'Arthez View Post
    I like the sound of that.
    My sarcasm detector just went off, is working properly or is that a false positive?
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  9. #9
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: A language option

    Quote Originally Posted by Tellos Athenaios View Post
    My sarcasm detector just went off, is working properly or is that a false positive?
    Seconded.

    Also, as much as I like the names, having less moddability seems like a bad thing. Is there a reason why these particular units will be less moddable than the rome.exe equivalent?
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  10. #10

    Default Re: A language option

    Quote Originally Posted by Tellos Athenaios View Post
    My sarcasm detector just went off, is working properly or is that a false positive?
    Sorry, I did not check the thread earlier.

    Ideally of course everything would be moddable, without too much fuss, but we all know that software does not work that way.

    Undoubtedly there are many features that may make an appearance in the final release of EB2 that won't make it in the first few releases. I don't think anyone minds that - there is no way things can be done to perfection in one go.

    What I meant to imply is that it means that progress with EB2 has been substantial enough not to have a "quick fix" for this particular issue - that the team is not starting from scratch (or near scratch) now. I am happy with such progress, even though I wish it was easier on the team to manage it. I am not too concerned it is not a priority for the team to address this particular issue. It is a feature that is not essential for gameplay, and as such I don't mind if it does not make it in the first releases of EB2.

    Hope that clarifies it.

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