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  1. #1
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: A language option

    Quote Originally Posted by Tellos Athenaios View Post
    My sarcasm detector just went off, is working properly or is that a false positive?
    Seconded.

    Also, as much as I like the names, having less moddability seems like a bad thing. Is there a reason why these particular units will be less moddable than the rome.exe equivalent?
    Completed Campaigns:
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  2. #2

    Default Re: A language option

    Quote Originally Posted by Blxz View Post
    Also, as much as I like the names, having less moddability seems like a bad thing. Is there a reason why these particular units will be less moddable than the rome.exe equivalent?
    It has to do with the way we use the strings.bin file format, or rather how we use the CUF tool to build some of them. We don't enforce certain limits on what symbols may occur in these files and as a result you might find that while you could decompile them fairly easily, you would not end up with a usable result. This ranges from the fairly obvious “my text editor barfs”, to “what's with that indentation” to “when I recompile, suddenly bits and pieces are commented out”/“the game CTDs”.

    The reason we probably won't give you the source files on installation at this point is that the source files have changed significantly in format (now they're in a custom XML format that isn't actually understood by any tool out there), which in turn necessitates another whole machinery to be able to splice them into the mod.

    It is the last bit which would complicate things most: internally we use the equivalent of “lots of duct tape” to hold things together, which works well enough for our purposes but it isn't exactly something we can foist on people who just want to play the mod. To do it properly would first of all require a rewrite of that into something less dependent on all the tape, and secondly require more work on the installer code to support it.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  3. #3
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: A language option

    Quote Originally Posted by Tellos Athenaios View Post
    The reason we probably won't give you the source files on installation at this point is that the source files have changed significantly in format (now they're in a custom XML format that isn't actually understood by any tool out there), which in turn necessitates another whole machinery to be able to splice them into the mod.
    My brain hurts.



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  4. #4
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: A language option

    Quote Originally Posted by Brennus View Post
    My brain hurts.
    Me too, although I understood duct tape.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  5. #5
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: A language option

    Quote Originally Posted by Blxz View Post
    Me too, although I understood duct tape.
    lol!



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


  6. #6

    Default Re: A language option

    I think that most can agree that the native language is fine the way it is. I am not sure if OP is unable to play the game because of it or it is just an inconvenience. In any case, I do not think any time spent on accommodating this request would be warranted.

  7. #7

    Default Re: A language option

    Why shouldn't we turn off native names? I've seen so many anomalies where really good players lost battles in EB Online that they shouldn't have lost. I couldn't explain it until now. It must be the native names. That's what threw them off, causing them to lose concentration and thus lose the battle. SAY NO TO NATIVE NAMES.

    *chuckle*
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

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