Greetings friends, fellow RTW and EB enthusiasts, lovers of all things classical, patricians, senators, legates, consuls and would-be emperors. I welcome you to Resurgere Romanii Reipublicae (Rise of the Roman Republic, or RRR for short) an Europa Barbarorum 1.2 succession game using the Romanii faction starting at turn 1.
A succession game is an ancient and revered way of playing with others, that originally sparked the life in the Throne Room. Where Hotseats are the competitive Total War style game where armies tear at each other for the duration of the whole game, and RPGs are the immersive roleplaying experience where each character is fleshed out and controlled by a player (check our current RPG, Lords of the Danube, ran by Nightbringer), a succession game is a collaboration effort meant to make the SP campaign much more fun, especially for veterans who have already beaten it time and again.
In essence, a succession game is where each player controls the faction for a limited time - he makes all the decisions and fights all the battles. Once his term is up, he saves the game and passes on the save to the next player. Originally this was done with the lifetime of each faction leader, but EB is 4 turns per year, meaning that a 16 year old boy can live approximately 184 turns.
Naturally no one wants to wait that long to get a shot at playing the game. As such this game will follow the election of two pairs of consuls per player. During the times of the Republic a Consul was the highest office that could be held by a Roman. It was elective and there were two at a time, each serving a mandate of one year. Two consecutive pairs of consuls means two years or a total of 8 turns per player. So player 1 plays turns 1 to 8 then saves and passes on to the next player who takes over at turn 9 and so on.
The way we play the game is determined by the player. One may want to hold back, build and defend, while another may want to start conquering and enslaving the enemies of Rome (which is pretty much everyone, really). Roleplaying your FL and FH (the two consuls) according to their traits is encouraged and it could make the game much more fun for the rest of us. We all know that with enough patience we can conquer the whole map, this experience is meant to make that journey much more interesting.
As such, roleplaying a Caligula or Nero if your consul happens to be a bit off his rocker is perfectly fine (plunging the faction into chaos, letting provinces succumb to revolts etc.) It will make the next player try that much harder to restore the glory of the Republic and undo the mishaps of corrupt or decadent men of power. In the second post in this thread I will keep track of each pair of Consuls (FL and FH in-game) and what they did during each mandate. Since multiple players will probably have to contend with the same characters in-game, if you want them to have different names and traits just let me know upon you taking the saves. We will witness the rise of Rome first-hand, and have a nice family tree and history recorded right here!
Some rules are in order however, to make this game more fun. I trust we can establish a gentleman's agreement to follow them:
List of players and the turn order:
I also encourage everyone to keep a log of what they did while their term was up, so that we can accurately chronicle it for posterity. Have fun and Roma Victor!
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