Quote Originally Posted by Myth View Post
I left the settings out on purpose since other players requested M/M or H/M and did not like VH/M at all. I absolutely agree that VH battles are absurd, some dirty rebel farmers tearing trough units of Principes is just not fun or historical IMO.

VH on the strategy map is nice to give the AI a boost but I've been told that towards the mid-late game the stacks just never stop coming and it makes the game tedious.

Tell you what, we can make it a M/M game and I'll just use the console to give money to every faction we border so that we can't overrun them easily but the guys in the East don't massacre each other or have 25 stacks waiting when we debark in Africa or Asia Minor.

Regarding the two ruling consuls - every player can have a pair made via console. A consul cannot be younger than 35. Choose the pyhsical and mental traits and two positive traits at level 1, I'll add the necessary influence traits to make a character eligible to become a consul. once your term is up you can retire your characters as proconsul (governing a province) and hopefully if they're still around the next time your term comes up, you can have them reinstated as consuls once more.
In my experience the ai does pretty well at having enough armies on M in EB, but if it becomes an issue you can do money injections. Also, I like the idea of keeping consuls around, but I want random traits myself. I will pick a couple existing characters to use.