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Thread: [EB 1.2][Succession Game] Resurgere Romanii Reipublicae (Rise of the Roman Republic)

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    Sign me up.

    Edit: Myth, may I suggest the map I'm using in my game? It's much easier to edit that map than some other ones. Also, that antiquity styled map have couple of provinces missing.
    Last edited by Ibn-Khaldun; 02-09-2012 at 23:38.

  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    The King: this is the EB map made by the team and It's main advantage (apart from being adequate to the historical time frame and using historical names) is that it's large enough to be viewed nicely in full size. I won't add flags to each and every province we conquer, this is rather to notice the spreading of Roman influence as the game progresses. Larger flags for important cities - Rome, Carthage, Alexandria, Sparta, Seleucia, and smaller ones to encompass less important regions.

    Which is the map you mentioned?

    I propose we give H/M a try with Alex.exe what do you all think?

    Oh, and apparently the morale bonus is bugged for temples, meaning the Temple to Ceres is by far the best choice available to the faction. Read here.
    Last edited by Myth; 02-10-2012 at 11:56.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    That's not necessarily true. FMs get different traits depending on what temples you have and I'd bet Mars is still the best choice for raising military leaders. As for the bonuses given by Ceres I think they're rather "meh", actually, since as Rome there'll never be any want for money anyway. As such getting the bonuses to law that Minerva or even better Jupiter offer is more useful IMO.

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    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    Check the link, numerically Ceres is superior. Well in vanilla I used to pool all my slaves into the two Italian cities I had to get to the reforms at turn 20 or so. Not sure if there's a point to do this now Rome and the other type 1 cities. Might get to a point where we get negative growth for squalor if too many slaves are pumped into Rome without the corresponding +health/happiness/-squalor buildings.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    Quote Originally Posted by Myth View Post
    Check the link, numerically Ceres is superior. Well in vanilla I used to pool all my slaves into the two Italian cities I had to get to the reforms at turn 20 or so. Not sure if there's a point to do this now Rome and the other type 1 cities. Might get to a point where we get negative growth for squalor if too many slaves are pumped into Rome without the corresponding +health/happiness/-squalor buildings.
    Due to the scripting of EB that would actually jsut give many other factions reforms, but not rome itself. So I definitely don't think we should pump rome's pop.
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    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    You might want to consider whether or not to use the city mod (included by default in the mini mod pack) - it restricts huge cities to just one or two that were historically big
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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    Quote Originally Posted by Myth View Post
    Check the link, numerically Ceres is superior. Well in vanilla I used to pool all my slaves into the two Italian cities I had to get to the reforms at turn 20 or so. Not sure if there's a point to do this now Rome and the other type 1 cities. Might get to a point where we get negative growth for squalor if too many slaves are pumped into Rome without the corresponding +health/happiness/-squalor buildings.
    I did check the link before I posted that, and I still say Ceres is inferior (though by no means useless). When I have more money than I can make use of anyway I'd take high happiness and high law over high happiness, + trade and + pop growth any day.

    Quote Originally Posted by phonicsmonkey
    You might want to consider whether or not to use the city mod (included by default in the mini mod pack) - it restricts huge cities to just one or two that were historically big
    Yeah, that reminds me though, that when I used the mod pack with the city mod, the Celtic reforms never happened. That's something to take into that consideration.
    Last edited by The Celtic Viking; 02-11-2012 at 23:30.

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    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    I'm in! Not picky on the rules either, I'll go with whatever's decided.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    So, have we decided what settings we use?

    Hard Campaign/Medium Battles
    Alex.exe
    Submod for EB1.2

    I actually would prefer just EB 1.2 and alex.exe. I personally have never played EB with alex.exe so it would be something new and interesting for me.

    Also, I suggest Myth to play the first term(8 turns).

    We also have to decide what to do with adoption candidates that might pop up when one term ends and another one starts. If they are not accepted immediately then they can not be accepted after the game is saved and reloaded by the next player.

  10. #10
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    Spring of the year 270 BC. The Cetic Viking is up. Just a reminder, your term ends at winter of the year 268 BC. End your turn and save at the start of spring 267 BC.

    You can read what happened in the first thread. A brief recap - captured Segesta with a Heroic Victory, captured Taras with a Clear victory (only a few losses). Developed our core cities with trade buildings and made some decent administrators and generals. We have a hefty profit per turn now, as of this turn are the most advanced faction in the world and we have two retrained and chevroned Consular armies. ROMA VICTOR!

    I'll post screens and an IC story in the archives thread. They are here if anyone is curious to see some pictures.
    Last edited by Myth; 02-16-2012 at 22:40.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  11. #11
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [EB succession game] Resurgere Romani Reipublicae (Rise of the Roman Republic)

    @The Celtic Viking I turn the Empire over to you, and also congratulations on your trophy! Are there any videos of your battles?

    BTW for the sake of moving faster I would suggest we don't do the detailed turn reports unless one wants to. Just mention the major things that happened. For my rule, which was rather uneventful as I don't know the EB units and the campaign map is sluggish for me, I just beseiged Bonona with two 3/4 stacks (the two Consular armies) and in 7 turns the Gauls inside simply chose surrender. They were promptly enslaved.

    Things are interesting in eastern Gaul, apparently the previous Consuls managed to conquers several provindces and entrusted our army there to an allied general. I suggest we use them for as long as they are loyal, but also send reinforcements from Roma with loyal troops and a true Roman Legatus.

    In Rome, we've had a surge of population and can now expand our ports and barracks, which I recommend. The hiring of mercenary units and allied auxilia has drained our treausury. Either a path of vigorous conquest or the retiring of some of our men is needed, because gold has to flow back into the cities for their development. Ave.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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