Results 1 to 30 of 53

Thread: Rome Total War: Three Great Families

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Emperor of Constantinople Member Vasilefs's Avatar
    Join Date
    Feb 2012
    Location
    Belgrade,Serbia
    Posts
    16

    Default Re: rome total war: three great familieys

    I can make small mod to create single Roman faction instead of (Vanilla)4 different,because otherwise player who control Roman faction will have advantage because he will have 3 permanently allied factions.
    Mithridate you can take Rome in that case ;)

    Member thankful for this post:

    Myth 


  2. #2
    Norse Uikikr Member Mithridate's Avatar
    Join Date
    Oct 2011
    Location
    Northern Sweden
    Posts
    674

    Default Re: rome total war: three great familieys

    Sweet! But i would still prefer the original version of using all 3 roman factions with the intent of Civil war.
    Adding exterior threat in form of more players will merely spice things up!

    Mostly in for the RP, Rome without internal factions would take away most of the fun for me.

  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: rome total war: three great familieys

    Quote Originally Posted by Mithridate View Post
    Sweet! But i would still prefer the original version of using all 3 roman factions with the intent of Civil war.
    Adding exterior threat in form of more players will merely spice things up!

    Mostly in for the RP, Rome without internal factions would take away most of the fun for me.
    Civil war yes, provided there are any Romans when we get to 30+ provinces per faction. Count me in as well! If it's AR only I would probably want to be a Roman faction or at least one with decently statted infantry. If it's lead battle I'll spice it up and get Pontos, Armenia or Scythia.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  4. #4
    Norse Uikikr Member Mithridate's Avatar
    Join Date
    Oct 2011
    Location
    Northern Sweden
    Posts
    674

    Default Re: rome total war: three great familieys

    Allow fighting battles!

    AR only would almost be broken imho...
    Looking forward to testing my mettle with you myth :)

  5. #5
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: rome total war: three great familieys

    AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.

    However fought battles brings you to the different hell of Egyptian chariot spam, seleucid/armenia/pontos cataphract spam, pontos/scythia HA spam, elephants, britton chariots... Yeah

    One thing that bothers me is I can't remember if all the factions are capable of building siege weapons that can open wooden wallls/fots. If not, we should probably ban siege weapons as door openers and just allow spies to do it so it's equal. Because otherwise the usual fort-wars will severely disfavor the "barbarian" factions.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  6. #6
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: rome total war: three great familieys

    All factions can build rams, ladders and siege towers. However, other siege equipment(onagers etc) can not be built by the barbarian factions.

  7. #7
    King of kemet Member Hamata's Avatar
    Join Date
    Aug 2011
    Posts
    754
    Blog Entries
    1

    Default Re: rome total war: three great familieys

    i like all these ideas guys thanks oh sorry i have not been paying attention to this i've been busy modding :)

  8. #8
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: rome total war: three great familieys

    Quote Originally Posted by The King View Post
    All factions can build rams, ladders and siege towers. However, other siege equipment(onagers etc) can not be built by the barbarian factions.
    The problem is that building rams requires you to siege which means the enemy will get to sally and trample you with his cataphracts or chariots or urbans...
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO