1, No, at least unless all chosen factions have them.
2. No, at least not the smallest one. (Larger ones, only pallisade)
If we dont use sieges i want spies able to open gates, if we do then i want the second turn rule.
1, No, at least unless all chosen factions have them.
2. No, at least not the smallest one. (Larger ones, only pallisade)
If we dont use sieges i want spies able to open gates, if we do then i want the second turn rule.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
True, could be countered by only allowing two forts per region to some extent. Not good enough imo though.
Probably best to just stick with regular spies, perhaps adding some rules like "two spies required, minimum of x% chance to open gates" or such ( i like the latter ).
Care to join in?
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
I'll take Macedon.
With 3 Roman factions under human control other factions stand little chance,but this could be interesting campaign anyway.
How it looks thus far (not final)
NH-Schipii
Me-Julii
Vasilefs-Macedon
Myth-Egypt
Ramses-Chartage
We need one more, unless we decide on more or less players^^
Where is ramses i wonder?
Last edited by Mithridate; 02-28-2012 at 15:36.
Carthage for me!
Last edited by Hamata; 02-26-2012 at 21:45.
Bookmarks