PC Mode
Org Mobile Site
Forum > Discussion > Arena (Gaming) >
Thread: Crusader Kings II
Page 21 of 49 First ... 111718192021 2223242531 ... Last
Monk 23:53 06-26-2012
Originally Posted by Hooahguy:
Executions in this game are flawed. If a vassal revolts, and you win and imprison him, there should be no penalty for executing him, if you choose to.

In fact, there needs to be a "fear" bonus for your vassals. If I was a vassal and my liege executed another vassal for treason, Id think twice before revolting. In my current game with Scotland, my half brother and one of my vassals revolted. I defeated them and put them in jail. I wanted their land so I could give it to my more loyal vassals, so I executed them both. Banished the other one (my brother). I got huge penalties and the tyrant trait. Seriously?

Now, if you needlessly execute people then yes, you should get penalties, and the more you execute the more severe the penalties should be.

But there should be no penalties for executing traitors.

I hope this is changed in the next patch.
Feudalism didn't work that way, and the fact that there are penalties represents in a very abstract and simple way how vassals reacted to unlawful displays of their liege's power. The time period covered by Crusader Kings was one where the idea of rightful rule by laws and lineage was pretty much all that any one cared about in the christian world. Ignoring that and murdering someone for their title and their land should have huge repercussions for whoever did that because you're essentially acting completely out of the societal norm set by both man AND God.

When you defeat a rebelling vassal you are allowed to revoke a single title from them (provided your laws permit you to do so) without penalties. Any more than that and your vassals will start to think you aren't respecting the social order of things. From their point of view, the rebel is locked up and isn't hurting anyone, why on earth would you need to take MORE of his titles? It makes them feel nervous, like they could be next, and the game represents this by the tyrany level. It's perfectly fine and keeps you from doing gamey things like trying to hold every county in your kingdom as part of your personal demesne (even though its still kinda possible). If anything, there should be more penalties than there already are to keep a liege from going crazy executing people for no reason - but for an easy to play game like CK2 it's fine as it is.

Originally Posted by :
Banished the other one (my brother). I got huge penalties and the tyrant trait. Seriously?
Yes seriously. Like i said, if you disrespect the social code of conduct your vassals will feel VERY uneasy about their positions beneath you.

Originally Posted by :
But there should be no penalties for executing traitors.
There's no penalty if they die while in your dungeon of natural causes.

Reply
naut 00:14 06-27-2012
$10 to play as Islam, when I already could free? Bog off.

Reply
Hooahguy 00:52 06-27-2012
Originally Posted by Monk:
Feudalism didn't work that way, and the fact that there are penalties represents in a very abstract and simple way how vassals reacted to unlawful displays of their liege's power. The time period covered by Crusader Kings was one where the idea of rightful rule by laws and lineage was pretty much all that any one cared about in the christian world. Ignoring that and murdering someone for their title and their land should have huge repercussions for whoever did that because you're essentially acting completely out of the societal norm set by both man AND God.
Theres a difference between executing a lord because he insulted your mother and executing a lord because he tried to overthrow you. Hardly unlawful to get rid of a guy who a few weeks before tried to kill/imprison you for whatever reason.

Originally Posted by :
When you defeat a rebelling vassal you are allowed to revoke a single title from them (provided your laws permit you to do so) without penalties. Any more than that and your vassals will start to think you aren't respecting the social order of things. From their point of view, the rebel is locked up and isn't hurting anyone, why on earth would you need to take MORE of his titles? It makes them feel nervous, like they could be next, and the game represents this by the tyrany level. It's perfectly fine and keeps you from doing gamey things like trying to hold every county in your kingdom as part of your personal demesne (even though its still kinda possible). If anything, there should be more penalties than there already are to keep a liege from going crazy executing people for no reason - but for an easy to play game like CK2 it's fine as it is.
As it stands the only way to keep your vassals in line is to butter them up. There needs to be some sort of fear system in place.

Originally Posted by :
Yes seriously. Like i said, if you disrespect the social code of conduct your vassals will feel VERY uneasy about their positions beneath you.
Again, you are ignoring that one of my vassals just rebelled against me They should know that I am their king and I will not tolerate traitors. If they are so uneasy about staying in line then Ive got bigger problems.

Originally Posted by :
There's no penalty if they die while in your dungeon of natural causes.
Yeah, but that can take decades and they still wield some influence.

Again, what Im mainly pressing here is some sort of system where executing a traitor isnt punished, or not nearly as much, as they currently are.

Reply
rickinator9 02:14 06-27-2012
Originally Posted by Psychonaut:
$10 to play as Islam, when I already could free? Bog off.
You do know that islamic rulers were in no way, shape or form different from christians, right?

Reply
Voigtkampf 07:57 06-27-2012
I don't think that throwing a rebellious vassal into shackles and executing him was ever something that was frowned upon in medieval times. Little bit of flogging and four-horse-stretching-exercise was always good for general moral, eh?

On the topic of fear, yes, fear should be a major factor in the game.

Reply
The Stranger 08:46 06-27-2012
i agree about fear, but nobles of a rulers own realm were barely ever executed. If a noble was executed it was usually a foreigner (though usually pow were ransomed i think) or the tudors were in charge. ofcourse peasants were executed all the time.

Reply
Voigtkampf 12:45 06-27-2012
I haven't ran numbers, but I recall a lot of history lessons with brothers, cousins and other potential throne pretenders losing their heads without even as much as lifting a finger to start a rebellion. On the other side, the foreign nobles were almost always ransomed, or would usually die forgotten in some dungeon if not enough money was raised.

Reply
Monk 14:07 06-27-2012
Good lord trying to rebalance the game post 1.06 has been a nightmare. Think i finally hit a good mark though, once i get the next version of my mod out i'm through messing with balance. So tedious.

Played some as Sevilla and love the new changes. Muslim rulers feel like a completely different game now with the numerous traits, event lines and reworked CBs for them. Piety is pretty much the only stat that matters for them, way more than prestige, its an interesting kind of gameplay. I also love how the hajj event line is essentially a personal adventure for your character. Really fun way to build your ruler and affect him in ways outside of his education.

Decadence is also a pretty fun mechanic, but it's easy to manage as a small dynasty. I'd imagine if i were playing as the Fatimids it'd be much harder, but on as one of the Iberian dynasties it's easy to keep low - and the benefits of doing so are incredibly powerful. Bonuses to both demesne income and morale? I don't think it's overpowered as even with all the bonuses I struggled against numerically superior foes.

The only bad about the changes is how crazy powerful muslims in Iberia are now. They were strong before but the patch didn't even attempt to buff the Jimena brothers, in fact it actually nerfed them a bit. Each of the three northern kingdoms lost de jure territories in the south that they could have used for early expansion. In my mod I've significantly boosted their starting strength to a point where it makes sense but I'm really surprised Paradox didn't just do this themselves.

Reply
Chaotix 15:16 06-27-2012
Originally Posted by Monk:
Good lord trying to rebalance the game post 1.06 has been a nightmare. Think i finally hit a good mark though, once i get the next version of my mod out i'm through messing with balance. So tedious.

Played some as Sevilla and love the new changes. Muslim rulers feel like a completely different game now with the numerous traits, event lines and reworked CBs for them. Piety is pretty much the only stat that matters for them, way more than prestige, its an interesting kind of gameplay. I also love how the hajj event line is essentially a personal adventure for your character. Really fun way to build your ruler and affect him in ways outside of his education.

Decadence is also a pretty fun mechanic, but it's easy to manage as a small dynasty. I'd imagine if i were playing as the Fatimids it'd be much harder, but on as one of the Iberian dynasties it's easy to keep low - and the benefits of doing so are incredibly powerful. Bonuses to both demesne income and morale? I don't think it's overpowered as even with all the bonuses I struggled against numerically superior foes.

The only bad about the changes is how crazy powerful muslims in Iberia are now. They were strong before but the patch didn't even attempt to buff the Jimena brothers, in fact it actually nerfed them a bit. Each of the three northern kingdoms lost de jure territories in the south that they could have used for early expansion. In my mod I've significantly boosted their starting strength to a point where it makes sense but I'm really surprised Paradox didn't just do this themselves.
Been playing as Granada myself.

Was doing well for myself until the Pope decided to drop a Crusade on me in 1090 (!!!). Very strange and annoying because, you know, Jerusalem is sitting pretty in Fatimid hands. I am vastly outnumbered, but because of the large counties and heavy movement cost in Iberia, I'm able to take back my counties right after they move to a new one (they sit in the same county till they can take all 4 or 5 holdings). Four wives at once means I was able to bring in three other Emirs on my ruler's alliances alone; the rest don't seem incredibly willing to help, though.

As far as the Jimenas - in my game Castille is actually the strongest state in Iberia right now, as of before even the crusade and due to no effort on my part. The Emirate of Valencia took over Barcelona, but then got swamped by Castille and France on both sides, and Castille took a large chunk of their land in central Iberia. He also took a few holdings each from his brothers, from the looks of it, although Galicia was holding strong as well. The balance of power between myself and the other three Emirates (I kicked out Mallorca and took two provinces from Sevilla but left the two northern ones untouched) is such that we would have to get two of us to take on Castille; alone I would be too far outnumbered.

Reply
rickinator9 15:31 06-27-2012
In my game, the christians were dead or near-dead in 1100. Valencia, Seville and Bajadoz all went to war against the christians. While it was good for me(I'm playing mallorca), it's kinda boring to just take on 2 big blobs. I think I should try out Monks tweak mod.

Reply
Monk 15:31 06-27-2012
Originally Posted by Chaotix:
Been playing as Granada myself.

Was doing well for myself until the Pope decided to drop a Crusade on me in 1090 (!!!). Very strange and annoying because, you know, Jerusalem is sitting pretty in Fatimid hands. I am vastly outnumbered, but because of the large counties and heavy movement cost in Iberia, I'm able to take back my counties right after they move to a new one (they sit in the same county till they can take all 4 or 5 holdings). Four wives at once means I was able to bring in three other Emirs on my ruler's alliances alone; the rest don't seem incredibly willing to help, though.

As far as the Jimenas - in my game Castille is actually the strongest state in Iberia right now, as of before even the crusade and due to no effort on my part. The Emirate of Valencia took over Barcelona, but then got swamped by Castille and France on both sides, and Castille took a large chunk of their land in central Iberia. He also took a few holdings each from his brothers, from the looks of it, although Galicia was holding strong as well. The balance of power between myself and the other three Emirates (I kicked out Mallorca and took two provinces from Sevilla but left the two northern ones untouched) is such that we would have to get two of us to take on Castille; alone I would be too far outnumbered.
Interesting, that's a polar opposite of every observe game i've run. This game can be so wacky. In every test game I ran the poor Jimenas got rocked. 8 out of 10 times they were dead before 1100, the last two times they were still alive but clinging to only a single holding.

From my observations unless the AI unites itself ASAP in Iberia, the northern kingdoms are doomed. Most of their problems come from them wanting to holy war as soon as the game starts. If they choose to press their claims instead, they usually do well, but are still heavily outnumbered when facing the southern powers. I've been trying really hard to equalize the balance of power so that Iberia is more of a 50/50 flip from game to game. Right now I think i've got a 60/40.

In my last test game as Sevilla, Castile united Leon and Navarra beneath its banner and together in an alliance with Galicia invaded Badajoz. Unfortunately for them i had just absorbed Granada and jumped in to defend. Huge battle (that could have gone either way) ended in my favor and I crushed the northern alliance. Afterward, the Fatimids called a Jihad for Galicia and.. well, that was how that test game ended.

Locked down struggling against the might of the Caliph the north was severely weakened. Galicia fell, which opened the way for my eventual conquest once I formed Andalusia.

Reply
Hooahguy 22:57 06-27-2012
Update on my Scotland game:

After making sure Scotland proper was settled down, I began expanding into Ireland. Slowly but surely I conquered. A crusade just ended so the Irishmen could only field around 200 men each so conquest was a breeze after I obtained CBs.
My wife died a decade ago so I married the female ruler of the Duchy of Meath, which contained 5 counties.

She had two kids and a husband. Killed the husband, but then she immediately remarried, and got preggers with the new husband. Killed the new husband, then we got married. I then killed her two kids, and when the kid she had with her dead 2nd husband was born, I killed him too. Then we had a daughter.

But before I could kill my wife so I would inherit the Duchy of Meath, I died.

So I (in the reincarnated form of my heir) killed my dads wife, but I didnt inherit her lands. So I had to conquer Meath as well.

And then I married the heir of Norway, but then the King of Norway chose a different person to be his heir so now Im just married to a princess of Norway. Well, time to kill the Norwegian heir.

Anyways, Im now the ruler of Scotland and Ireland. My vassals are mostly happy, and peace reigns, as I look towards England...

Spoiler Alert, click show to read: 


Reply
Monk 23:22 06-27-2012
Welp. Manzikert happened, just not how you'd expect...

Spoiler Alert, click show to read: 


15 year Jihad ends in victory for the attackers. The Seljuks collapse in a decadence related invasion of nomads, Byzantine empire falls into civil war in the aftermath. I swear to god I had nothing to do with this (okay maybe a little, but not in the ways you'd expect! )

Reply
Hooahguy 23:29 06-27-2012
Is that the Sword of Islam DLC?

Reply
Monk 23:36 06-27-2012
Originally Posted by Hooahguy:
Is that the Sword of Islam DLC?
Yep. 1.06 SoI with a test build of my mod. It was an observer game that i came back to after making dinner.

Reply
Chaotix 05:33 06-28-2012
I tried to take a screenshot to show you my game's version of Iberia, but PrintScreen gave me a picture of my desktop instead. How do you take screenshots, Monk?

Anyway, I managed to white-peace the Crusade, somehow. I pretty much had to stall around until Mauretania decided to pitch in, and then things got interesting. First, our combined 7000-strong stack got pulled into battle with the King of England's advance guard, which allowed the Pope's bigger stack to come in and crush us right off the bat.

So... I frantically waited around for troops to regen while they started sacking my territories in earnest, with me unable to quickly take them back. In the meantime, my 85-year-old Emir died and was replaced by his grandson, who promptly died of Typhoid Fever and was replaced by his son, a 13-year old. However, with the deaths came the money that my heir had been storing up from the county I gave him - enough to hire a band of mercs and sustain them, in fact. So I sent the mercs off to sack Rome in the meantime while my 500-man army played damage control with allied reinforcements. I managed to keep my own realm from being entirely conquered for long enough to take almost all of the Pope's holdings (he never bothered to defend them, and the mercs actually paid for themselves what with all the conquering they did) - and I was around positive 30 warscore with around 6 of my own holdings conquered when the Pope sued for peace. Feels good, man.

But I think things are going to get only more interesting in the future. Castille now holds approximately half of the Iberian peninsula all by itself. I have absolutely no idea how I'm going to combat them - I'm afraid not offensively, for at least a while. I'll post a screenshot if I can figure it out. It's wildly different from most Iberian cases I've been hearing about, and it's actually kind of impressive.

Reply
rickinator9 09:58 06-28-2012
Originally Posted by Chaotix:
I tried to take a screenshot to show you my game's version of Iberia, but PrintScreen gave me a picture of my desktop instead. How do you take screenshots, Monk?

Anyway, I managed to white-peace the Crusade, somehow. I pretty much had to stall around until Mauretania decided to pitch in, and then things got interesting. First, our combined 7000-strong stack got pulled into battle with the King of England's advance guard, which allowed the Pope's bigger stack to come in and crush us right off the bat.

So... I frantically waited around for troops to regen while they started sacking my territories in earnest, with me unable to quickly take them back. In the meantime, my 85-year-old Emir died and was replaced by his grandson, who promptly died of Typhoid Fever and was replaced by his son, a 13-year old. However, with the deaths came the money that my heir had been storing up from the county I gave him - enough to hire a band of mercs and sustain them, in fact. So I sent the mercs off to sack Rome in the meantime while my 500-man army played damage control with allied reinforcements. I managed to keep my own realm from being entirely conquered for long enough to take almost all of the Pope's holdings (he never bothered to defend them, and the mercs actually paid for themselves what with all the conquering they did) - and I was around positive 30 warscore with around 6 of my own holdings conquered when the Pope sued for peace. Feels good, man.

But I think things are going to get only more interesting in the future. Castille now holds approximately half of the Iberian peninsula all by itself. I have absolutely no idea how I'm going to combat them - I'm afraid not offensively, for at least a while. I'll post a screenshot if I can figure it out. It's wildly different from most Iberian cases I've been hearing about, and it's actually kind of impressive.
F11 let's you take screenshots.

Reply
Beskar 17:59 06-28-2012
f12, f11, shift+f12. shift+f11 and there is f10 too and shift+f10, I think.

Reply
Monk 19:41 06-28-2012
After over a month of solid testing and experimenting with my mod, it's nice to look at this game as a source of recreation again. I had very nearly forgotten how addicting it can be. Nearly.

I absolutely love how "easy" it is for muslims to expand in SoI. You can gobble up a lot of territory, but you're always at a risk of a crippling succession crises and the rise of new dynasties to replace you, should you become too decadent. Striking the balance is an incredibly fine line and it's one that encourages expansion and smart title management. I love it. It fits my play style perfect.

1.06 SoI w/ TweaksMod

Spoiler Alert, click show to read: 
Andalusia in 1101



Started as Sevilla and with my meta game knowledge of which were the best counties, struck out hard and fast against my neighbors and stole away the best provinces that I could. From there, it was a juggling act of getting more and more piety while pressing de jure claims from usurped titles. The new county conquest CB is fantastic, but it can drain your piety quick if you aren't careful.

The Northern Kingdoms are still alive despite making some real bonehead moves, which I can hardly blame them for. I defeated them soundly in 1075 at the Battle of Toledo when my Sultan rode to the aid of his worst enemy at the eleventh hour. The stuff of poetry really. After that, Castille fell into a succession crisis and sapped most of its strength. The King of Navarra declared holy war for Aragon which set the peninsula on fire. Everyone jumped in trying to defend their faith. Everyone that is but the good Sultan of Andalusia (me), who used the crisis as an excuse to annex many of the smaller powers in the south of spain. By the time the war ended, Leon, Castille and my greatest enemy and rivals the Dhunnunid Emirate were all shadows of their former selves.

I used the opportunity to anex Beja and numerous provinces from the weakened powers. Time will tell how things shape up but for now, everything seems to be running rather smoothly. To be honest the Holy War for Aragon is what really tiped the balance in my favor. Castille and Leon were powerhouses before that, now? Heh. Their kings have been significantly weakened by the lost of piety and the gradual decline of their demesne size from the many internal wars they've been forced to fight.



Jerusalem has fallen to Western Crusaders, led by the Emperor of the Holy Roman Empire. She's really the only true power of Western Europe at the moment. France has suffered multiple crown authority wars and has seen their power fall to dust. They are trying hard to get back on their feet but after I threw out their attempted invasion of Iberia five years ago, they look really shaky. They somehow managed to get a foothold after that, not sure how. Probably gonna to put an end to that within the next decade or so.



A new power is rising on the shores of the Baltic. Oh my, this is a new trend in my mod and something rather unexpected, but I am loving it nonetheless. The limitations now imposed for fighting Holy Wars now means that these guys have a huge chance to breathe where before they did not. I'm watching with great interest what happens..


Reply
Kekvit Irae 22:04 06-28-2012
Originally Posted by Monk:
A new power is rising on the shores of the Baltic. Oh my, this is a new trend in my mod and something rather unexpected, but I am loving it nonetheless. The limitations now imposed for fighting Holy Wars now means that these guys have a huge chance to breathe where before they did not. I'm watching with great interest what happens..
Wouldn't limitations on a Holy War give the Mongols a free ride to conquer all of Europe? They can do Tribal Invasion, whereas everyone else has to do either De Jure or Holy War to reclaim territory lost to them.

Reply
Monk 22:46 06-28-2012
Originally Posted by Kekvit Irae:
Wouldn't limitations on a Holy War give the Mongols a free ride to conquer all of Europe? They can do Tribal Invasion, whereas everyone else has to do either De Jure or Holy War to reclaim territory lost to them.
Not really. While the mongols get the tribal invasion CB which targets king level titles, they're really not as stable as they were back in 1.03. Ever since 1.04 i've seen a lot of games where they have serious stability issues, the Il-Khanate is really bad for that. In my games it's never a coalition of nations that defeats the mongols, it's the mongols breaking up due to 50 independence wars at once that kills them, if they get killed at all. And thanks to the decadence changes, if the horde converts to islam they become a joke almost immediately. They hit 100% decadence within two years of converting, which gives them over a 50% penalty to morale and a huge income hit. It's rather funny actually.

Thus far I have not observed the AI unable to win Holy Wars, the only difference is the speed at which they are willing to declare them. I have an AI modifier running on the CB entry that tells the AI it cannot consider the CB valid until it's character has 150 piety. Once it hits that 150, it starts scanning for a good place to Holy War. The introduction of the timer hasn't in any way inhibited the ability of the AI to win, it only limits the time it takes to expand using only a Holy War CB. The Crusade CB has not been altered in any way, so that doesn't affect the timer either.

To be honest I could never get a reliable test at the Horde dates due to the Hordes always converting and falling into infighting. If it does affect the late game to a degree that it's unbalanced in favor of horde factions I suppose i'll have to think of something else, but in the first 200 years it solved a lot of the game's issues.

Reply
Monk 23:03 06-28-2012
Double post:

I should pay you kekvit because you give me the best ideas: Special "Horde Fighter CB" for Christians, untested but basically this is the entry under the tribal_invasion_CB

Code:
ROOT = {
			OR = {
				AND = {
					religion_group = christian
					FROM = {
						OR = {
							AND = {
								has_landed_title = e_il-khanate
								NOT = {
									religion_group = christian
								}
							}
							AND = {
								has_landed_title = e_golden_horde
								NOT = {
									religion_group = christian
								}
							}
							AND = {
								has_landed_title = e_timurids
								NOT = {
									religion_group = christian
								}
							}
							NOT = { 
								religion_group = christian 
								religion_group = muslim
								religion_group = pagan_group
								religion_group = zoroastrian_group
							}
						}
					}
				}
This lets any christian ruler use the tribal invasion CB against any of the horde factions, and ONLY the horde factions.
Spoiler Alert, click show to read: 



Valid against the horde but NOT Pagan Lithuania.





edit 2: Fixed. It now works correctly, allowing christian rulers to declare an invasion of any tribal land, so long as they have the title of one of the hordes. The CB is not valid toward any pagan, christian or muslim group otherwise.

Edit 3:

Now that I think about it you could probably make it even more inclusive by including AND tags for each of the horde titles. As in instead of one all inclusive OR, break them up into AND brackets that check not only for the title, but to also ensure that the target is pagan. This would limit the Christian's (or whoever's) ability to use this CB on the horde after they converted.

edit 4: HAHA DONE. Original Code updated.

edit 5: AAAAAAAAHHHHH SOMEONE STOP ME.

Noticed that the CB was still subtracting 500 piety for some reason, looked in the on_add flag and there it was plain as day. Paradox has set up the CB to subtract -500 piety from anyone who is not a horde. Simple fix:

Code:
on_add = {
		if = {
			limit = {
				ROOT = {
					NOT = {
						religion_group = christian
						OR = {
							has_landed_title = e_il-khanate
							has_landed_title = e_golden_horde
							has_landed_title = e_timurids
							AND = {
								mercenary = yes
								NOT = {
									num_of_titles = 2
								}
							}
						}
					}
				}
			}
			ROOT = { piety = -500 }
		}
	}
Now it will check the target to make sure they are not christian before subtracting the piety. The special Muslim Invasion CB still requires the piety. Too much fun.

Reply
Kekvit Irae 04:28 06-29-2012
I've been given an idea for a CB. Time to work again...

Reply
Hooahguy 04:43 06-29-2012
I had probably the most vicious series of wars recently.
First, I decided that Scotland needed all of Scotland, not just most of it neglecting the very top which belonged to Norway. So I declared war for a de jure on that county and raised my troops.

Man that was stupid. Not only did I lose Norway as an ally and a massive war that saw my entire eastern seaboard under attack, it eventually led to The Wars for Irish/Scottish Independence.
I eventually won The Norwegian/Scottish War, but it cost me many men and coin.
That’s where it went from bad to worse. The king died, leaving his 12 year old son on the throne. Two vassals rebelled, and they were put down within the year. Then another two rebelled, and I had to put them down. Then most of Ireland split off. We were worn down from the numerous wars, so we let them leave since we figured at the time we couldn’t do another war. Big mistake. When we finally decided to take Ireland back, it took almost 15 years of warfare and a marriage (to the Duchess of Leinster) to do so. Pretty intense, sustained warfare sucks.

Reply
Monk 17:19 06-29-2012
What a disaster.

Spoiler Alert, click show to read: 
Andalusia - 1131



Thirty years after the sudden death of Hatim dynasty head and the Kingdom of Andalusia, also known as the Hatim Sultanate, has fallen to hard times.

While succeeded by the capable son Abu II, a terrible succession crisis ripped through Andalusia as the heirs fought for dominance. Abu would win the wars that followed and asert himself as a great leader of men, defeating his half brothers the Emirs of Beja and Granada respectively.. but he soon had to pay the price of his father's ambition and successes. Embarrassed by their defeat at the hands of the Andalusian muslims, the French king declared Holy War for Valencia. The powerful Almoravids declared support for Andalusia, but the French had friends of their own: the HRE. Fresh off success in conquering the holy land, the Emperor lent his crusade hardened army to the use of the French King. And what a war that followed.

Thirteen years of conflict and tens of thousands of lives lost on both sides. The Almoravids fell into succession crisis when their Sultan died at the Battle of Alacant in Denia province. But still, the Andalusia forces refused to surrender, continuing to win victories and bounce back from every defeat incurred. That is.. until the loss of their great sultan. Both sides had been playing the assassination game, and in a cunning ruse, the Sultan of Andalusia was lured to an old, run down tavern one night while on campaign..



With his death, his heretical half brother assumed the throne - sparking a second succession crisis. Facing opposition at home and a renewed assault, the new Sultan folded and accepted the terms of peace. Greatly weakened by the war losses and the internal problems that comes with being a heretic, the new Sultan was unready for the Second Crusade. Swelled with confidence by the Holy Roman Emperor's capture (and successful defense) of Jerusalem, the pope declared that the Second Crusade would be targeted upon Iberia, to lend aid to the beseiged northern kingdoms of Leon and Castille which still clung to life.



The sultan knew he could not hold, but he commited his forces regardless. By the time of the Second Crusade many of the great Andalusian heroes who had risen to fame in the kingdom's rise to power had been lost. Either from old age or lost in the massive war against the french, few men of martial skill remained to lead the glorious armies of Andalusia on the field. The Battle of Aljustrel was a bloodbath, seeing both sides completely wiped out. Crusader forces numbered at 6,000 while the Andalusian army was at 8,000, but through incredible leadership and against all odds the crusaders won the day, despite being outnumbered.

Knowing that reinforcements for the europeans were on the way while his own army was in shambles, the Sultan had little choice but to surrender. The crusader kingdom of Portugal was founded in 1125 as a result of the Second Crusade. The once mighty Hatim dynasty appears as if it's days are numbered...


Reply
Monk 07:19 07-02-2012
Pride goeth before the fall.

Spoiler Alert, click show to read: 
Andalusia - 1160



Ya'far I Hatim was not the most capable to ever wield power over his fellow man, nor was he the brightest. He could not lead an army particularly well. He could not manage finances in a way that a ruler should, and he could not hatch a plot to make breakfast.. but he was persistent. A member of the Ibadi heresy and having taken power over a failing kingdom, Ya'far had mercilessly ground down his opponents through simple brute force of attrition. Every pretender, every opportunist, every man or woman who sought to rise up in Andalusia's time of weakness was mercilessly put down. Against all odds and expectations he had presided over the recovery from the worst defeat ever incurred in the Sultanate's short history.

Two long and ugly wars against the crusader kingdom of Portugal had left Andalusia tired, but she was whole again for the first time in forty years. The Andalusian muslims were a power to once again be feared, and as his successor Abu III took the throne, it appeared that Christendom had reason to quake. Abu III was everything his father was not. A cunning strategist, brilliant manager of money and beloved by his people for his generosity, kindness and piety. In so many words he was the man destined to throw the French from Iberia once and for all and unite the peninsula beneath one banner. With a court well in order, the pretenders to the throne locked away in jail and an army numbering at 20,000 at his command, Abu set out on Hajj to prove his piety to his people. A journey to Mecca...

The Sultan never returned.. The road to Mecca is perilous, bandits, lack of supplies, storms, any number of things could have claimed his life. It did not matter, all that mattered is that he never returned again, his kingdom passed to his newborn son - Ya'far II, and that's when they struck.



Weakened severely by the loss of such a great organizer of men and once again divided on both the question of faith and now effective leadership, the Pope declared a crusade to retake southern Spain once and for all. And they succeeded. The old ties to the Almoravids had perished in the terrible, decades long succession crisis that had griped the african power leaving the Hatim Sultanate well and truly alone. Facing internal pressures as well as an enemy supported by all of central Europe, the Hatim power structure was destroyed at the Siege of Sevilla. There, a combined army of mercenaries, holy warriors and the army of the sultanate was utterly crushed by the weight of the encroaching Third Crusade.


You know, sometimes there are games where nothing goes right.

Reply
Greyblades 09:48 07-02-2012
Tell me about it, I see way too many messages telling me my ruler took a blow to the head in battle. Nothing like a vegetable king to lose a kingdom over. Doesnt really help that every time I get lucky with a regent's stats some brainless twit replaces him through politics, you'd think they would at least have the dignity to survive long enough for me to execute them once I'm back in power but nooo, they have to die of age 3 days before thier regency is up leaving me without vengeance. Jackass.

Reply
Chaotix 13:11 07-02-2012
Ouch.

My own Granada campaign got crushed by a crusade as well (A second one. I survived the first crusade and managed to expand into Aragon, and then the Pope had the courtesy to call another one on me!)

Anyway, been playing as the Sultanate of Rum since then (1080 start). Taking on the Byzantines and all their Orthodox buddies is fun, but decadence is through the roof due to my Seljuk cousins. It would be sitting at 100% constantly if every new dynastic uprising didn't knock it down 50%. Luckily it seems they are only targeting the larger Seljuk Sultanate, though, which is causing the majority of the decadence. It's still a major hit to my desmesne army morale, though. At this point I just want the rebels to win so I can be the one calling the shots in my dynasty and drop decadence down to where it should be.

Reply
Monk 17:47 07-02-2012
Originally Posted by Chaotix:
Ouch.

My own Granada campaign got crushed by a crusade as well (A second one. I survived the first crusade and managed to expand into Aragon, and then the Pope had the courtesy to call another one on me!)

Anyway, been playing as the Sultanate of Rum since then (1080 start). Taking on the Byzantines and all their Orthodox buddies is fun, but decadence is through the roof due to my Seljuk cousins. It would be sitting at 100% constantly if every new dynastic uprising didn't knock it down 50%. Luckily it seems they are only targeting the larger Seljuk Sultanate, though, which is causing the majority of the decadence. It's still a major hit to my desmesne army morale, though. At this point I just want the rebels to win so I can be the one calling the shots in my dynasty and drop decadence down to where it should be.
You can imprison anyone who is apart of your dynasty who isn't your son with no penalties, only their parents will care. Give the person you want to be your heir a large part of your demesne (at least one full duchy), give the rest of your sons baronies or counties if you can. When your heir takes over, ruthlessly imprison his brothers before they can revolt, kill/imprison cousins or keep them unlanded and use them as battlefield commanders. Armies commanded by your dynasty will actively take away decadence as long as you are winning battles and sieges.

Reply
Chaotix 22:29 07-02-2012
Originally Posted by Monk:
You can imprison anyone who is apart of your dynasty who isn't your son with no penalties, only their parents will care. Give the person you want to be your heir a large part of your demesne (at least one full duchy), give the rest of your sons baronies or counties if you can. When your heir takes over, ruthlessly imprison his brothers before they can revolt, kill/imprison cousins or keep them unlanded and use them as battlefield commanders. Armies commanded by your dynasty will actively take away decadence as long as you are winning battles and sieges.
Yes, that's all well and good, but what do you do if all those decadent family members are in your distant cousin's court all the way out in Persia, and they're still affecting you in Turkey? Can't imprison those ones. Well, actually, I invited a few from the first generation to my court and they accepted because I could press their claims, then I deviously threw them in jail the minute they arrived. The next generation is a bit smarter and in some cases landed themselves, so they won't accept my invitations.

You have to assassinate them to really do anything about, and you can't start plots for the most part so it's going to be expensive, low hit-chance assassins. And they breed like rabbits anyway so there's not much point in doing anything but waiting till my kinsman the Sultan of Everywhere gets overthrown by a mob of angry Everyones.

Once that happens, Rum is small enough that I can take care of it on my own - and they're directly under my jusridiction, as you said.

Reply
Page 21 of 49 First ... 111718192021 2223242531 ... Last
Up
Single Sign On provided by vBSSO