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xploring 11:49 03-26-2013
Crusader Kings II: The Old Gods Interview Live at Strategy Informer
“The Old Gods is the fifth expansion DLC for Paradox Interactive’s gripping dynastic succession strategy title Crusader Kings II, shunting the starting date back and allowing players to take control of the pagan chieftains vying for power in the turbulent 9th Century. We talked to project lead Henrik Fåhraeus about raiding, rebels and more.”
http://www.strategyinformer.com/pc/c...interview.html



PDS will take YOUR questions on the march 27th stream- submit them here!

Reply
Ibn-Khaldun 20:59 03-27-2013
Can someone help me. How to create titular titles?!

I've been playing a mod called "A New World, The Dawn of Empires" and I should be able to create kingdoms there but I can't find a way to do it. The mod doesn't have any predefined kingdoms and empires in the game. As I understood I should be able to create a kingdom with my primary duchy but I just can't find the option for it.

Reply
Beskar 23:33 03-27-2013
Originally Posted by Ibn-Khaldun:
I've been playing a mod called "A New World, The Dawn of Empires" and I should be able to create kingdoms there but I can't find a way to do it. The mod doesn't have any predefined kingdoms and empires in the game. As I understood I should be able to create a kingdom with my primary duchy but I just can't find the option for it.
You need to own two duchy titles, plus own the location you want to make the title of. There may be other conditions such as culture or religion to forming that title.

Reply
Monk 06:28 03-28-2013
Paradox had a huge mega stream today. The topic? Everything they have coming up in regards to grand strategy. If you got an hour or two head on over to check it out. Archived stream here. http://www.twitch.tv/paradoxinteractive/b/382958953

The Old Gods begins at 1 hour and 39 minutes


If you don't, list below from what I saw.



Features revealed and talked about:



*Pagans are now locked to Gavelkind, which given how easily they expand seems a good balance choice.

*New Technology system allowing you to actively invest in certain technologies. Every month you get technology points which you can then invest where and how you want to. You also get points if your neighbors far outpace your tech, techs cost more or less points depending on how far ahead or behind of the curve you are.

*Technology buffs have been spread out more significantly to slow down the tech race.

*New ambitions which allow you to push toward certain objectives ("Become King of Norway")

*As time goes by pagans can either convert to other religions or reform their religion and declare a religious head. Reforming your religion opens the ability to crusade and act like the more established faiths of the game. For the Norse, you must capture holy sites in order to bring your people together under one figurehead. Norse Crusades are called "Great Holy Wars."

*The biggest benefit of reforming is the ability to move away from Gavelkind. The biggest negative to reforming is the "raised vassal levy" penalty which you can effectively ignore as long as you an unreformed pagan religion.

*The Varangian Guard will form through narrative events (just like the holy orders).

*"Petty Kings." Dukes of certain cultures call themselves Kings but still are considered dukes. They use a similar naming convention that Muslim dynasties do until they can become "real" kingdoms.

*A ton of new nicknames.

*Adventurers can get a special CB to claim coastal duchies and become vassal of the de jure ruler, imitating the historic rise of Normandy.

*Armies (maybe only norse or pagans, it's not clear) can be toggled to raiding mode, which allows them to attack anything solely for the loot a province has, not to take the fortifications. You don't seem to need to declare an official war to raid. Your raiding target is automatically hostile to you.

*You have to make it home for the gold from raiding to get into your treasury, setting up the possibility to destroy raiding armies and deny them their loot.

*Zoroastrians mechanics are teased. No information given (future dev diary probably)

*"Take Concubine" Diplomatic option.

Reply
Alexander the Pretty Good 00:27 03-29-2013
Insanity. It sounds like a completely different game.

Reply
rickinator9 17:36 03-30-2013
In case you don't know yet, Elder Kings(The Elder Scrolls mod) will be released on the 1st of April(no joke :D ). It should give a somewhat different experience.

Reply
Monk 20:55 03-30-2013
Originally Posted by rickinator9:
In case you don't know yet, Elder Kings(The Elder Scrolls mod) will be released on the 1st of April(no joke :D ). It should give a somewhat different experience.
I've been following its development for a while. Personally I can't wait, looks like it's gonna be really awesome

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rickinator9 22:57 03-30-2013
Originally Posted by Monk:
I've been following its development for a while. Personally I can't wait, looks like it's gonna be really awesome
I'm gonna be downloading it the minute it gets released. The last thing I personally coded on it were Annoying Fan events. I wonder if they added Werewolf/Vampire events since I last saw them.

Reply
Ishmael 23:14 03-30-2013
Originally Posted by rickinator9:
The last thing I personally coded on it were Annoying Fan events.


Oh man, I have to get it now. Please let us know in the thread when it's released.

Reply
Monk 23:37 03-30-2013
Originally Posted by rickinator9:
I'm gonna be downloading it the minute it gets released. The last thing I personally coded on it were Annoying Fan events. I wonder if they added Werewolf/Vampire events since I last saw them.
Haha oh wait, I remember you telling me about that on steam while you were making it. Fantastic. Truly can't wait to reunite the Empire while fighting off anxious fanboys.

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rickinator9 02:39 03-31-2013
Originally Posted by Monk:
Truly can't wait to reunite the Empire while fighting off anxious fanboys.
Well, I don't think there is a scenario for 4E, but there's also 2E(Which I personally think is better) where there is no dominant force yet. One surprise for me is that they have not only included Tamriel, but also Akavir.

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Monk 05:07 03-31-2013
I suppose this is as good a time as any to share my current game. I want to apologize in advance for all these Anglo-Saxon names...

Spoiler Alert, click show to read: 
Jerusalem, 1156



It's been a full century since the Mad King Harold Godwinson threw out the Norse invaders in the combined Norman and Norwegian invasions of England. Fully believing himself possessed by the spirit of Satan, Harold's rule was punctuated by periods of harsh brutality visited upon his subjects. Some wondered whether they would have been better off under the rule of William the Bastard or Harald Hardrada rather than their insane king. The former met his end penniless and little more than a pauper after his failed invasion of England, while the later was slain by the 'possessed' Harold.



For over half a century the heirs of Harald have fought to unite the Isles beneath their rule. First was Wales, which was united beneath Godwine I, son of Harold. Next came Ireland, where ultimate resistance was crushed by Ælfwald the Wise, known more commonly among his enemies as Ælfwald the Dwarf. But it was not until 1120, just after the conquest of southern Ireland was complete that a new challenge was presented: Jerusalem. The crusade for the holy land was in full swing and little success was being met by the exhausted troops of western europe. That is, until the arrival of German and Frankish Knights from the Holy Roman Empire and France respectively and the imposing Huscarls of the Saxons.

Providing the backbone of the combined army of western europe, the Saxons held fast in every single battle. Backed by the powerful German Knights and Saxon infantry, the crusaders smashed the Fatimids in every significant battle after the arrival of reinforcements in 1122. For their contribution to the crusade effort, the Saxon King was also proclaimed King of Jerusalem. It's been almost 40 years since the Crusade and time and ambition have finally caught up to the heirs of Harold Godwinson.

With the death of Gisela I 'the Great' of Godwin, succession was complicated by the death of her first son by mysterious circumstances. Gisela's granddaughter, Ecgwyn, was by law entitled to the succession, but due to her young age (only 11 at the time of her mother's death) she could do little to stop her older sister, Æthelflæd I, from stepping in and proclaiming herself Queen of England. Æthelflæd had spent most of her adult life building a powerful web of alliances and supporters in England, making deals with the Saxon lords of Mercia and Northumbria (the two most powerful vassals of the Kingdom). Nearing 30 in 1150, and married matrilineally to the bastard son of Queen Cecilia 'the Fat' of Sweden, she was considered dark horse at best in the question of succession.. until she murdered her brother of course. Although no evidence could ever link her to the assassin who poisoned Eadweard of Eilat, she is the one who benefited the greatest from his demise...

Gisela's second son was living in Scotland, married to Queen Helen I of Scotland, and her third son was even younger the heir apparant Ecgwyn, still just a child, and with fewer supporters. With only the young Ecwyn in her way and already having powerful support from the central dukes of England, Æthelflæd used the threat of foreign interference in Saxon affairs to encourage her conspiracy to act. She was crowned Queen of England in 1151, almost 100 years after Harold fought for his life in the invasions.



With the throne of England passing to Æthelflæd, the Duke of Lienster, Sæxbald I, moved quickly to consolidate power in the Emerald Isle. The first son of Harold of Ascalon (who was in turn, youngest son of Ælfwald the Wise), Sæxbald rallied his supporters and declared himself King of Ireland a few months after the Kingdom of England had been passed to Æthelflæd. With little in the way of manpower in England after Æthelflæd had siezed the throne, Ecgwyn's supporters could do little but accept the declaration as fact. Ireland and England both had new rulers.





The powerful Kingdom of England had now been split between the successors of Gisela I.

With Ireland firmly under the command of Sæxbald and Æthelflæd cementing her power in London, Ecgwyn fled to the only place that might still accept her rule, The Holy Land. Protected by the last retinues of her mother who were still loyal to the true royal line, the fleet landed in Acre nearing on August of 1151. To the great relief of all involved, Ecgwyn was welcomed by the dukes of the Levant, who proclaimed her the rightful heir of Gisela I and the true Queen of Jerusalem. Yet now, cut off from their homeland and truly alone in the world, the newly independent Anglo-Saxon Kingdom of Jerusalem must now face its first and most dangerous quest: Survival.



To be honest this has been my plan from day one, but I didn't expect it to be so dramatic...

Spoiler Alert, click show to read: 
I also love how Æthelflæd has 100 relation to me. Yeah. I gave you a kingdom because I saw the writing on the wall, you murdering .
Spoiler Alert, click show to read: 
I couldn't be prouder.


Reply
Ibn-Khaldun 11:15 03-31-2013
Monk's crusader state made me think about my current Byzantine game.

Catholics have declared Crusade to capture Jerusalem from the Fatimids. However, I have claims on it as well. So, I was wondering whether the crusade will end if I declare war on Fatimids and take Jerusalem before crusaders take it? As of now they are mainly fighting land battles (Fatimids haven't given the crusaders time to capture settlements) but it's obvious that Fatimids (who had to fight several civil wars from the start of the game) run out of manpower sooner than later.

So, will the crusade end if I take Jerusalem before the crusaders?

Reply
Monk 18:52 03-31-2013
Really good question.. I'm actually not sure! One of two things will happen, either the war will end inconclusively or the war will shift to you as you are the holder of the landed titles.

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Ibn-Khaldun 08:19 04-01-2013
Well, I took Jerusalem (Haha.. crusaders fought a battle against the Fatimids in Tiberias(?) in the same time) and soon I was offered a peace. But the crusade is continuing against the Fatimids. Is this the start of a never ending war?

Reply
xploring 11:26 04-01-2013
Originally Posted by :
STOCKHOLM – April 1st, 2013 – Paradox Development Studio and Paradox Interactive will soon bring Crusader Kings Z to the masses, the fifth expansion to one of 2012’s most acclaimed strategy/RPG games and inspired by zombies.

Crusader Kings Z adds a zombie invasion to the medieval Europe, as a way to make the Black Death come alive in a physical form. This is a world where gruesome death dominates Europe, when zombie armies pillaged towns and monasteries in their search for brains, slowly walking to wherever the promise of human flesh awaits them.

Expanded gameplay mechanics will allow you as a player to become a zombie ruler, rallying your undead hordes throughout Europe or a Zombie Survivor fighting for your dynasty’s survival.

View the first screenshot, character portrait and concept art ever released for Crusader Kings Z here:
http://forum.paradoxplaza.com/forum/...usader-Kings-Z

Main Features:

Two separate possibilities for gameplay: Zombie Ruler or Zombie Survivor

Zombie Ruler
• Play as a Zombie ruler and ravage your weak neighbors. If you remain at peace for too long, your undead will grow restless...
• New gameplay feature: Devour your rivals and earn their traits through eating their brains
• New gameplay mechanics: Use plagues to spread your influence and expand your undead armies
• Your zombie ruler is strong, but plots may decapitate you or burn you at the stake, so be on your guard. Your heirs can only be chosen from the people you have infected personally, and not from anyone infected by your horde.

Zombie Hunter
• Experience a new and different type of game by playing as one of the great Zombie survivors
• As the head of a Zombie Survivor family, you must guide your dynasty through a world infected by zombies
• New seasonal effects will encourage you to expand to the northern parts of Europe where the winter will give you a breathing space for when zombies freeze
• Build fortifications with dozens of unique new buildings and expand your empire by controlling the sea lanes and coasts of Europe since zombies have a hard time crossing waters…
• Christians and Muslims can dispatch Holy Wars against the infected hordes.
• Experience feuds with other survivors and plot to seize their supplies and beans; many special events for characters in Crusader Kings Z

Crusader Kings Z also includes:
• New dark Zombie interface skin.
• Unique torn clothes and crude ship models created from whatever survivors can find in Crusader Kings Z
The screenshots look good, sounds quite promising actually...

Reply
rickinator9 13:58 04-01-2013
Originally Posted by xploring:
The screenshots look good, sounds quite promising actually...
Please, let that not be April Fools. It sounds awesome!

Elder Kings has been released! Download it!

Reply
Monk 14:24 04-01-2013
Originally Posted by xploring:
The screenshots look good, sounds quite promising actually...
Best April fools ever

Reply
xploring 10:57 04-03-2013
The Paradox Mega Stream - The Highlights

http://forum.paradoxplaza.com/forum/...The-Highlights



Originally Posted by Monk:
Paradox had a huge mega stream today. The topic? Everything they have coming up in regards to grand strategy. If you got an hour or two head on over to check it out. Archived stream here. http://www.twitch.tv/paradoxinteractive/b/382958953

The Old Gods begins at 1 hour and 39 minutes


If you don't, list below from what I saw.



Features revealed and talked about:



*Pagans are now locked to Gavelkind, which given how easily they expand seems a good balance choice.

*New Technology system allowing you to actively invest in certain technologies. Every month you get technology points which you can then invest where and how you want to. You also get points if your neighbors far outpace your tech, techs cost more or less points depending on how far ahead or behind of the curve you are.

*Technology buffs have been spread out more significantly to slow down the tech race.

*New ambitions which allow you to push toward certain objectives ("Become King of Norway")

*As time goes by pagans can either convert to other religions or reform their religion and declare a religious head. Reforming your religion opens the ability to crusade and act like the more established faiths of the game. For the Norse, you must capture holy sites in order to bring your people together under one figurehead. Norse Crusades are called "Great Holy Wars."

*The biggest benefit of reforming is the ability to move away from Gavelkind. The biggest negative to reforming is the "raised vassal levy" penalty which you can effectively ignore as long as you an unreformed pagan religion.

*The Varangian Guard will form through narrative events (just like the holy orders).

*"Petty Kings." Dukes of certain cultures call themselves Kings but still are considered dukes. They use a similar naming convention that Muslim dynasties do until they can become "real" kingdoms.

*A ton of new nicknames.

*Adventurers can get a special CB to claim coastal duchies and become vassal of the de jure ruler, imitating the historic rise of Normandy.

*Armies (maybe only norse or pagans, it's not clear) can be toggled to raiding mode, which allows them to attack anything solely for the loot a province has, not to take the fortifications. You don't seem to need to declare an official war to raid. Your raiding target is automatically hostile to you.

*You have to make it home for the gold from raiding to get into your treasury, setting up the possibility to destroy raiding armies and deny them their loot.

*Zoroastrians mechanics are teased. No information given (future dev diary probably)

*"Take Concubine" Diplomatic option.


Reply
xploring 15:45 04-03-2013
Dev Diary 2 - The Wrath of Odin

This one is about raiding. Main points are:

- raiding can only be against counties outside your realm and of different faith,
- loot is not taken from the treasury of the local ruler, but rather represents the possessions of the local clergy, burghers, farmers
- all sieges (not just raiding) in a county will damage the wealth, but only raiders will get money from it
- Loot from counties neighboring your own realm goes directly into your treasury (I think it implies no loot from raiding counties further away), except for Norse pagans who have the option of raiding all coastal areas, no matter how distant (only Norse fleet can carry loot back home)
- fortification can be upgraded to protect partially from looting, and eventually block off rivers from Norse fleets, but this protection is lost if the holding is sieged down
- buildings and even entire holdings can be destroyed if siege is successful, rare and will mean windfall for raiders

Next dev diary is 2 weeks away, on special wars for pagans from gold and prestige gained through raiding.

Reply
Monk 03:19 04-04-2013
It looks like Raiding is restricted solely to pagan faiths, with bonuses given to Tengri and Norse rulers in particular. That's a solid restriction, otherwise any time a crusader state would pop up, they'd get endlessly raided by their good Muslim neighbors. Not exactly fair when those provinces have to eat 15-20 years of significant recruitment penalties anyway.

Looks like title level will be really up and down through a Pagan dynasty's lifetime. A count of an obscure province (who's smart and picks his time right) can amass a fortune raiding and use it to advance their rank. Definitely sounds fun

Reply
Beskar 18:34 04-11-2013
I have to be honest, I was never looking forward to a Pagan expansion, it was a shrugged off moment, going "Bleh..", but they really made it appealing by adding tons of new mechanics and best of all, the new start date. One problem I find with CK2 and EU3 is after a while, you simply look and know exactly how the game will play out. With the new start date, even the old areas are worth re-exploring through their new environments. Best of all, England is not united in any sense, which is a refreshing change.

Reply
Beskar 18:37 04-11-2013
Originally Posted by Monk:
Looks like title level will be really up and down through a Pagan dynasty's lifetime. A count of an obscure province (who's smart and picks his time right) can amass a fortune raiding and use it to advance their rank. Definitely sounds fun
With Gravelkind too, I can imagine a lot of creation and dispersing.

One thing I have to admit, is I find gravelkind far too messy in the way it is implemented in CK2. Shame you cannot assign which estates go to which sons.

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Monk 03:36 04-12-2013
Originally Posted by Tiaexz:
I have to be honest, I was never looking forward to a Pagan expansion, it was a shrugged off moment, going "Bleh..", but they really made it appealing by adding tons of new mechanics and best of all, the new start date. One problem I find with CK2 and EU3 is after a while, you simply look and know exactly how the game will play out. With the new start date, even the old areas are worth re-exploring through their new environments. Best of all, England is not united in any sense, which is a refreshing change.
I think a lot of players feel the same way. I mean think about the eastern side of the map and how many times you've actually played over there since the game came out. What usually happens is any power who grows in the east is challenged by the mongols just as they are starting to consolidate. Unless you're a speed freak and can unite a strong state way before they arrive, you're in deep trouble no matter what. I can personally count the number of times I've started as eastern factions on a single hand.

The extra start date and the benefit of an extra 200 years makes many areas of play that were previously unwise choices very interesting. What's got my interest currently is building a Zoroastrian Persian Empire over those 400 years and then fighting off the Mongols at my apex . I think it'd make for a hell of a game.

Reply
Monk 20:29 04-13-2013
This thread is incredible.

Reply
xploring 14:05 04-17-2013
Crusader Kings II: The Old Gods - Dev Diary 3 - The Heathens Are Coming!

This one is about pagan's options for waging war. There are 3 screenshots too.

Originally Posted by :
Prepared Invasions

Norse Pagans, or Vikings as they are known to the common man, have the unique ability to launch Prepared Invasions against non-pagans. This undertaking can only be done by small to middling Viking realms, and the target of your invasion can't be too small or too big (it needs to have between 9 and 40 holdings).

The way this works is that you declare your intention to invade a particular realm. This will cost you a lot of prestige (which can be gained through looting, as explained in the previous Dev Diary), and you'll have two years to prepare before going to war. During this time warriors from across the Norse lands will flock to your banner, hungry for loot and plunder. Needless to say, if you fail to declare war before these two years are up, you will lose face. ("Events will occur continuously where you are granted troops and ships for the invasion as warriors trickle in." from reply in comment)



Subjugation

Pagans won't shy away from fighting each other, and all pagan rulers may make use of the new Subjugation casus belli. This lets them attack other pagans within a specified target kingdom, but it can only be used every ten years unless your ruler has the new ”Become King” ambition. If you are the victor of a Subjugation war, you will vassalize all lords within the target kingdom.

Pagan Conquest

Pagans can always declare war for control over a single neighboring county, and in addition to this, Norse Pagans may also go to war for any coastal county.

Tribal Invasion

This casus belli can only be used by independent Altaic (Turkish and Mongol) and Magyar pagan rulers, and it targets entire kingdoms in what amounts to massive horde invasions. You may have been on the receiving end of these before, but now you'll finally get a chance to unleash them yourself as you ride in from the steppes to carve out an empire.




And finally, a few more items that have a significant impact on pagans and how they wage war:

Non-pagans suffer from a significantly smaller supply limit when in pagan territory, which limits their ability to march massive armies towards the heathen homelands at the start of the game. This penalty will eventually be removed as you progress through the Military Organization technologies.

As was touched upon in the last Dev Diary, Norse and Tengri pagans lose prestige if they have been at peace for too long. The Suomenusko, Romuva and Slavic pagans are less focused on offensive warfare and do not have this penalty. In addition, their warriors enjoy several defensive bonuses, especially when fighting in provinces with their own religion.


Reply
Monk 03:11 04-18-2013
Screenshot 3 confirms (or very likely does) a new face pack DLC. I see a norse helm design i've not seen before Also, dat beard on Rurik.

The restrictions on the pagan subjugation are interesting to say the least. With the "Become King" ambition we'll be seeing realms uniting fairly quickly beneath strong pagan overlords, but will become significantly weaker upon the warlords death with the lock in to Gavelkind.

Remember that unless you specifically start with Primogeniture it takes you until High CA to get it, and since Pagans are locked to gavelkind from the start, we'll likely see a quick consolidation of a number of realms and then massive internal problems for them until they can get strong leaders again. (And since the AI is typically not smart enough to swap to Senority or Elective unless by faction revolt, this could go on for centuries in some kingdoms..) I think that's going to be really interesting to watch from both a balance and player perspective.

I do not like Norse getting free CBs on all coastals. That's what raiding is for! Without some restrictions we can likely expect a repeat of what Republics used to do and just DoW random minors from halfway across the map. Will have to see how it plays out, but it's a potential concern.

Love the idea that once you get too powerful you can no longer prepare invasions. Looks like that feature was made for the little guy. In the live stream the dev was still able to call invasions after having formed Norway, so you probably won't run into the limitation until you've formed two kingdoms.

Great list. Some great stuff in there, some balance concerns but nothing a bit of modding won't fix. thanks for the share xploring.

Reply
xploring 16:15 04-20-2013
Live stream about the Old Gods on the 22nd of Monday at 20CET. It will be on Technologies.

Funny thread on common misspelling in CK2

Reply
xploring 09:25 04-23-2013
Talq has posted a summary of the live stream on technologies here.

I thought there is a new tech for ships?
Like more levels and less categories.
Not sure what is meant by tech now spreads, it spreads now too? Though very slowly.

Video highlight of the technology live stream here

Ship building is now a tech (for quantity of ships).

Reply
xploring 03:33 04-25-2013
The Heathens are Coming! Release Date Set for Crusader Kings II: The Old Gods
Originally Posted by :
The Gods Will Rise May 28th, Feast Thy Eyes on the First Gameplay Trailer Ever Released

Soon Paradox Interactive and Paradox Development Studios will welcome you to a past darker than you can imagine, where there are few shining knights or mighty castles and the kings of Europe are more petty warlords than imposing rulers. We stand only 400 years from the fall of Rome, and a mere 200 from the revelations of Mohammed and much of the world still clings to an ancient code written with iron and blood.

This is the world of Crusader Kings II: The Old Gods, and it is yours for the taking on May 28.

The latest trailer for The Old Gods is the first trailer to show gameplay from the expansion. Feast thy eyes on river-going vessels, the new map and brand new powers that will compete for prestige and prominence.
Pray to the old gods or risk the wrath of Odin - watch the trailer here:
http://forum.paradoxplaza.com/forum/...I-The-Old-Gods


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