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  1. #1
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Gelatinous Cube View Post
    Wow that looks really good. I heard they used the same engine in Sengoku, which is just a beautiful game compared to most titles of the genre. Payday soon! You bet this is on the to-buy list.
    It really is. I said it before but I think it's worth saying: this game is in my contention for best paradox/grand strategy of all time. Its just that good. I'm really wondering what I missed by not playing the first game and cannot wait for more patches to come for CKII.

    I also realize the irony in me posting (initially) to collect other users thoughts, and then ending up the biggest contributor to this thread. I'll try not to post here as much but I did want to offer a few tips to people who have the game but are struggling a bit. I wouldn't call myself an expert but I'm approaching the 200 year mark in my castille game, so that's something at least!

    Spoiler Alert, click show to read: 

    1. Make sure your council is always hard at work. What they do is really up to you but there's two things you ALWAYS want to be doing. First, tell your spymaster to uncover plots in your capital. You have a base chance to always discover plots whether your spymaster is actively counter spying or not, but doing this boosts that chance significantly. If you discover a plot in its infancy and the character who is the mastermind likes you enough, you have a chance to resolve the situation peacefully. If you dont discover it in time it usually leads to a civil war.

    Secondly, always, ALWAYS tell your court chaplain to build relations in Rome. Excommunication is the single most powerful tool you can use against your fellow catholics, but you cannot get excommunicated if the Pope likes you. Avoiding getting excommed should be near the top of your priority list

    2. Wars are the best way to lose useful characters - never think that this game is like EU3 where characters hardly ever die when in battle. Sieges are bloody, and if you attack a province dealing with an outbreak of a disease it can quickly turn into an absolute mess. This is a bit gamey, but in my opinion you should always tell your king to stay at home (unless you're caught up in roleplaying and want to be the warrior king on the front lines)

    Raise your crown authority to anything above Low, that way you can manually assign the leaders of your armies. Give command of the army to people who are either low on the totem pole (courtiers, barons, ect) or Dukes who hate you. You shouldn't have any shortage of people who have at least decent martial stats, so don't worry about that. What you cannot risk is losing your supporters even if you're fighting for your life against a foreign invader. There's no point in winning a war if you lose your most trusted advisers - this is how civil wars start!

    3. Always keep an eye on who your vassals are allied with in the allies tab. The natural reaction when seeing your vassal is allied to a lot of your other vassals might be to think nothing of it. Actually, this is the worst possible situation you can ever be in. A vassal who has built a strong web of inner-realm alliances is a far bigger threat than any blob on the map. If he rebels, he's going to bring all those allies against you (unless they like you more).

    Inner realm politics is like a constant cold war. You want to limit the personal power of your vassals while maintaining a strong base from which to fight. To that end you should always keep a dimense size of at least 50% your limit if not more. Even if everyone in your realm likes you, all it takes is a bad succession to find yourself fighting for your son's survival against men who his father thought as his best friends. Opinions are fickle, a strong personal army last forever.

    It's also a VERY bad idea to give any Duke more than one duchy. From time to time they will get the "desires Duchy X" ambition for themselves, which serves as a negative to their opinion to you. My first natural inclination was to just give them what they wanted, and while this will satisfy them for about a decade, its not long before they start getting too big for their boots and they try to take on the crown for independence. Remember, its all about balance.

    4. Keep an eye on the culture of the tutors your children get sent to. Children who grow up with an Irish duke, for example, will take on his culture. Lets say you're playing as France and your wife is Irish so you let her tutor them. Sounds good right? Unfortunately, your children will take on her culture and when they take over your realm, your vassals will hate them because they view them as a foreigner. Always, always send your children to nobles who have the correct culture to be tutored.

    On that same note: when choosing a tutor for a child think about what you want your child to become. The card furthest left in a characters traits will tell you what kind of person that character is. You'll see things like "brilliant strategist" "midas touched" ect. Personally, I like to send heirs to get tutored by those with high bonuses to Stewardship and Diplomacy, this will give you a boost to income and relations respectively. I tend to send the second or third sons to get better martial training as I like them leading my armies. With any luck they will die in glorious battle and not even think about contesting the throne when their brother takes over

    5. When you take over a new province sometimes all of the vassals who used to serve there get thrown out. Unless you want to control every single holding in a province (making your demesne unmanagably large) you'll need to assign new vassals to those holdings. Dont worry, the game actually rewards you for this since you get more income from cities if a mayor rules them than if a feudal lord (you) does. To create new vassals, bring up the province menu and right click on one of the buildings there. If you can make a new vassal, the "create new vassal" button will not be greyed out.

    6. Finally, dont forget to check the "include all lower titles" checkbox when you're handing out landed titles. This will ensure that when you give out a county, all the vassals of that county will go with it. If I want my brother to control county X, then naturally, i want him to be the lord of all the vassals there. If i forget to click that, then while he'll have the title of "count of X", i'll still control most of the vassals who live there. In short this simply allows more power to the people who hold titles in your lands. Some people dont do this and actually limit the power of those beneath them.

    Honestly i've seen good arguments on both sides, but I tend toward stronger servants. It makes management less of a headache.


    I've learned all of these lessons the hard way. Here's hoping you guys don't have to suffer like I did.
    Last edited by Monk; 02-28-2012 at 16:02.

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  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Crusader Kings II

    Well this is what that pause in the GoT forum game did to us :D

    Thank you Monk (and lots of other people) for the heads up, got the game few days ago and forged an Hauteville empire from Mauretania to the Nile ^^
    Having some lag lately though and I'm trying to sort that out :S

    It's a very enjoyable game I must say!

    BTW about the dukes, wait to see all your vassals fighting eachother for claims lol
    They are still loyal at least...
    Duchies are fine to grant on different families, but keep crowns for yourself, gave one to my son and my possessions split, ungrateful youth!

  3. #3
    Member Member Greyblades's Avatar
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    Default Re: Crusader Kings II

    Tell me about it, playing as england, try to conquer Wales and Ireland before one of them gets it in thier head to become king, its a real pain having the duke of glamorgan repeatedly plotting to take one of my crowns.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  4. #4
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Arjos
    BTW about the dukes, wait to see all your vassals fighting eachother for claims lol
    They are still loyal at least...
    Yeah, it can be a real annoyance! When i played the demo I kept wondering why in the world my vassals kept fighting, and why I wasn't getting notifications if they were at war. Come to find out its all in how your realm's laws are set up. I always try to make a beeline up the crown authority tree for that reason. If you push it high enough your vassals will no longer be allowed to fight each other.

    Quote Originally Posted by Greyblades View Post
    Tell me about it, playing as england, try to conquer Wales and Ireland before one of them gets it in thier head to become king, its a real pain having the duke of glamorgan repeatedly plotting to take one of my crowns.
    I think that is a weakness of the law and title system in general. Currently there's no way to actually unify de juro kingdoms, you have to hold them separately. It would be nice to be able to do so or have the ability to form an empire of your own.

  5. #5
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Monk View Post
    If you push it high enough your vassals will no longer be allowed to fight each other.
    Done that and they rose in rebellion to lower it :P
    But that's when my king got "the Great", needless to say lots of dukes ended in the dungeons ^^

    I agree about unifying crowns or at least being able to become emperor...

  6. #6
    Member Member Greyblades's Avatar
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    Default Re: Crusader Kings II

    There's a mod for making empires, didnt help much, and when I gave one of my vassals the kingdom of england he proceeded to steamroll over Scotland, Wales and Denmark and became so powerful the only thing keeping him from rebelling was the long reign modifier. Caused me to quit right there when it turned out I only had one vassal left, though on a whim I cheated myself some money and I tried to assassinate the kingdom back into my hands, didnt work, all I did was depopulate the english nobility by 50 kings.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  7. #7
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Greyblades View Post
    all I did was depopulate the english nobility by 50 kings.
    lol! XD

    Biggest challenges for me in my first campaign were fighting the Great Company hired by the Pope in a claim war for a barony (very tough commander!) and an holy war with the egyptian Caliph, who assembled 12k men, all I had at that time were 3k (got attacked after a war in Kabylia) and I managed to lure them in deserts where they lost 60% of men, then I hired the Hospitallers and was a victory march :P

  8. #8
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Greyblades View Post
    didnt work, all I did was depopulate the english nobility by 50 kings.
    Good lord man, that's not regicide that's genocide. o_o

    Biggest challenges for me in my first campaign were fighting the Great Company hired by the Pope in a claim war for a barony (very tough commander!) and an holy war with the egyptian Caliph, who assembled 12k men, all I had at that time were 3k (got attacked after a war in Kabylia) and I managed to lure them in deserts where they lost 60% of men, then I hired the Hospitallers and was a victory march :P
    I hear if you give the holy orders titles in your kingdom it significantly reduces their upkeep for offensive wars. I haven't tried it myself, though I was seriously tempted after the Knights Templar saved my behind with a charge at the 11th hour in a war for Granada.

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