CK1 had a lot of issues. At launch it was barely half a game. Paradox had to scramble to throw something together after a deal with another studio fell through, IIRC the whole game was made in a matter of months. Patches and the expansion helped, yet the game always had holes in its fabric and plenty of bugs. CKII is the game I thought I was getting all those years ago when I preordered CK1, and a good helping more. It only needs more plots and events adding, a few tweaks here and there.
I saw a comment on the official forum about how losing is far more enjoyable than winning. They're right. CKII provides some excellent loss stories, situations where it all goes horribly wrong in a natural and entertaining way. By natural, I mean that it doesn't feel as though the game it out to get you.
Due to various things I haven't had nearly as much time to play as I'd like. CKII is the kind of game which can eat up hours like children eat sweets. One minute it's 4 in the afternoon and I have half an hour before I need to think about cooking, the next it's 8PM and I'm wondering why I'm hungry.
Have I mentioned how much I love the title screen music? I love the title screen music! Each time I start the game I have to sit and listen.
How are people finding the loading times? I'm running it on a freshly defragged drive and it seems to take an age to load, longer than Victoria II AHD despite being considerably smaller on disc.
My second article is
out. It's mostly aimed at new players, and explains the basics of the feudal system and how it works in the game.
Basics, not froggy's guide to CKII. I don't know if there are any new players here who do not have some knowledge of the historical feudal system, so maybe someone will find it useful or maybe not.
Bookmarks