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  1. #1
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Double post to remind you guys that tomorrow is the content patch. 1.04 had a smooth transition save-game wise, but with all the new events and features coming our way 1.05 might not be so lucky.

    If you have a particularly fun game going (and are on steam) then do yourself a favor and switch steam to offline mode tonight, in all likelihood you won't get the chance to tomorrow before you are forcibly updated with the new version. Better to be safe than sorry when it comes to finishing up your saves.

  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Complete 1.05 changes have been posted. Patch notes are at the following link, as well as reposted for your convenience: http://forum.paradoxplaza.com/forum/....05-Change-Log

    Spoiler Alert, click show to read: 

    MAJOR:
    - You can now ask to join many types of wars
    - Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
    - Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
    - Streamlined marriage interface allowing matrilineal betrothals
    - Loads of new events for regencies, friendships and rivalries
    - Plot to revoke the title of a vassal
    - The Kill Plot is now more available and targets a wider selection of logical characters
    - Portrait clothes are now uncoupled from ethnicity
    - Added Causes of Death
    - Added some purely naval mercenary units
    - Improved military AI
    - Armies can now be "attached" to each other, which means they will just follow the lead army
    - Duchies can now be assimilated into another de jure kingdom (takes 100 years)
    - Now possible to create titular titles at double cost if you hold the scripted capital
    - Empires are now allowed to create kingdoms
    - You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
    - Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
    - The kingdoms of Galicia and Navarre are now de jure kingdoms
    - The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
    - Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
    - Assassinations are now more expensive depending on the rank of the target
    - All factions in civil wars are now hostile to outside attackers
    - Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
    - Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
    - Children now always get the same education type as their guardian
    - The Holy Order troop size now scales with the moral authority of the church
    - Republics now get a special CB to seize coastal provinces
    - Republics (count or above tier) now get a tax bonus from all cities in their realm
    - Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
    - Republics (duke or above tier) now get an extra tax bonus from their capital city
    - Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
    - You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
    - AI: Vassals should now try to defeat peasant rebels on their own
    - AI: Will no longer raise forces in besieged counties
    - AI: Nearby religious brethren will now tend to join defenders in Holy Wars
    - AI: Lowered general vassal revolt risk and DoW aggressiveness
    - Cut the Religious Assistance CB
    - There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
    - Fixed an issue with weird (often infinite) build times that could occur after reload
    - Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
    - Heavily revised vassal revolt risk calculations
    - Made the revolters in independence wars start gaining ticking war score, and do so immediately
    - Fixed a crash when switching between tabs in the Plot View

    MINOR:
    - Embarked armies no longer suffer attrition
    - Withdrawing a small enough army from combat no longer leads to a general retreat
    - Rebalanced combat a bit - more morale damage, less kills
    - Fixed a bug preventing claimants to the Caliphates from ever revolting
    - Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
    - The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
    - Gift recipients who are not your vassals (or below) will appreciate gifts more
    - Landless characters now also get an AI personality from traits
    - Added more and greater opinion modifiers from characters having the same traits
    - The console command "debug fow" is now just "fow" and works in Release builds too
    - The invite to plot selection list of characters now excludes those who would never ever join
    - Better tooltip for the "not willing to join plot" icon when inviting people to plots
    - Glowing borders on selected titles in the Title View
    - More likely to see different unit type models on the map
    - Added console command "charinfo" to toggle debug information in character portrait tooltip
    - AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
    - AI: Improved councillor appointment
    - AI: More careful about trying to pass de jure law changes during wars
    - AI: Smarter about revolting during the lieges offensive wars
    - AI: A bit more reluctant to accept ending a plot
    - AI: Will now want to raise or hire a more overwhelming force
    - AI: Smarter about creating and usurping titles
    - AI: Smarter about handing out titles
    - AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
    - AI: Checks if mercs are an option when evaluating DoW
    - AI: Fixed an issue with piecemeal raising of ships
    - AI: Fixed several issues with Mongol Horde DoW logic
    - AI: Landed spouses will no longer revolt
    - AI: Fixed some bugs with bishop nomination
    - AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
    - Children born to parents in a matrilineal marriage should now end up in the mother's court
    - Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
    - Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
    - Fixed a crash when just about to revoke the title of someone, and that person dies
    - Added some more loading tips
    - Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
    - Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
    - Increased the piety and prestige gained from battles a lot
    - Characters can now only pick the Amass Wealth ambition once
    - Fathers will now like their children a lot
    - Fixed a bug with the inheritance of Claims
    - Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
    - Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
    - The members of the House of Vermandois are now members of House Karling
    - Vassals now only like succession laws in secondary kingdoms if they are de facto below it
    - Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
    - Added early kings of England to the history files
    - Temple type holders will no longer desire their liege's titles for de jure reasons
    - Temple type holders will no longer be upset with their liege for having the wrong government type
    - Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
    - Nerfed the Pagan warrior cult building by 33%
    - The text for the assassination action now mentions the cost
    - Can now only repeat the same plot type, not ambitions
    - Improved DoW warning texts
    - Changed the initial succession laws of the Spanish kingdoms to Gavelkind
    - Gave the Victual Brothers their ships back
    - Bohemund of Taranto is no longer a bastard
    - Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
    - The conduct diplomacy button is now hidden for dead characters
    - Fixed some issues with the "elector titles held" penalty in empires
    - The Hordes lose the Tribal invasion CB if they go Christian
    - Fixed a bug with the 'is_mercenary' trigger
    - Gave Pisa some starting buildings in 1066
    - Tweaked the Holy Order levy composition
    - Adjusted the map so that the Duchy of Tyrol is no longer split in two
    - The Kingdom of Byzantium can no longer be created
    - Vassal mercs now cost half maintenance
    - The Kill Spouse plot decisions are now less likely to actually succeed
    - Open succession law (the Muslim default) now makes succession crisis revolts much more likely
    - You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
    - Fixed a bug with the tooltip for the 'has_objective' trigger
    - Fixed some issues with some male hair styles being invalidated when they should not be
    - Mercenary captains should now wear helmets again
    - You no longer get Piety from handing out the same title to the Church multiple times
    - You no longer get Piety from handing out duchies and above to clergy
    - The Piety from giving a county to the Church is now 50 (down from 100)
    - Boosted the arrival strength of the Timurids
    - Uncles and aunts are now also valid successors in elective monarchies
    - Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
    - Fixed a bug with Fertility set from modifiers
    - Holdings under construction should now also correctly benefit from councillor jobs
    - Fixed an issue with historical settlements not being cleared entirely correctly on save game load
    - Fixed a bug with certain event target trigger tooltips
    - Added a tooltip to the "character" trigger
    - Corrected some title adjectives
    - Fixed a bug with the 'claimed_by' trigger tooltip
    - Fixed a mismatch between potential revolters in the alert and in the Intrigue View
    - Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
    - Lieges of dead characters are now saved and shown
    - The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
    - Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
    - Fixed multiple issues with the law change plots

    FOR MODDERS:
    - The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
    - The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
    - You now see all plots in "observe" mode
    - Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
    - Added a 'destroy_landed_title' event effect
    - Added a 'give_minor_title' effect
    - Added trigger 'holding_type'
    - Exported some merc and holy order hire cost factors to defines
    - Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
    - The Legalism effects on demesne size is exported to "defines.lua"
    - Added plot type 'realm_titles'
    - Added trigger 'held_title_rating = [num/target]'
    - Event modifiers are now read from multiple files
    - Cut the non-functional trigger 'num_of_ports'
    - The trigger 'monthly_income' now actually works
    - Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
    - Added 'creation_effect' to character objectives
    - Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
    - Added event trigger and effect; 'custom_tooltip'

    Last edited by Monk; 04-17-2012 at 14:55.

  3. #3
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Crusader Kings II

    I hope they have nerfed the mongols. They are unbeatable as of now. After the convert event they will be more united. As far as I know, they can summon 4 or more of these 'Mongol armies' which have no upkeep and come with 20000 men each.

    I hope this patch is savegame compatible, otherwise I will have to quit my AAR or try to go to that point once again.
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  4. #4
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Monk View Post
    If you have a particularly fun game going (and are on steam) then do yourself a favor and switch steam to offline mode tonight, in all likelihood you won't get the chance to tomorrow before you are forcibly updated with the new version. Better to be safe than sorry when it comes to finishing up your saves.
    Quote Originally Posted by rickinator9 View Post
    I hope this patch is savegame compatible, otherwise I will have to quit my AAR or try to go to that point once again.
    Gah, wish I'd read this earlier. Just turned on the comp to play another few years for my AAR, and just noticed "Steam has finished downloading Crusader Kings 2" come up... Crosses fingers for save game compatability.

  5. #5
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by johnhughthom View Post
    Gah, wish I'd read this earlier. Just turned on the comp to play another few years for my AAR, and just noticed "Steam has finished downloading Crusader Kings 2" come up... Crosses fingers for save game compatability.
    sorry guys but reports from the official forum are saying that it's not save game safe.

    Paradox has apparently changed a ton of revolt modifiers and reworked rebelling vassals as well as independence war checks. Some who are attempting to load old games are reporting constant rebellions. Good luck, but it isn't looking good.

  6. #6
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Crusader Kings II

    Doh!

    My own fault really, knew a patch was coming soon and should have paid more attention. I'll fly through a few years and see how it goes. Thanks for the heads up, at least now I know what to look out for.

    Just checking through the Paradox forums myself. Seems to be a few complaints about the editor dlc. It sounds very restrictive, personally I think if someone is paying for that they should be able to edit what they want, even if they make super characters and make the game easy. It isn't something I would buy, and if I did I would only change a few things around for roleplaying reasons, but charging for something that seems to have little real effect seems cheeky. Nearly as cheeky as a freaking ad on my start screen. Are Paradox turning into Bioware?
    Last edited by johnhughthom; 04-18-2012 at 00:21.

  7. #7
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by johnhughthom View Post
    Doh!

    My own fault really, knew a patch was coming soon and should have paid more attention. I'll fly through a few years and see how it goes. Thanks for the heads up, at least now I know what to look out for.

    Just checking through the Paradox forums myself. Seems to be a few complaints about the editor dlc. It sounds very restrictive, personally I think if someone is paying for that they should be able to edit what they want, even if they make super characters and make the game easy. It isn't something I would buy, and if I did I would only change a few things around for roleplaying reasons, but charging for something that seems to have little real effect seems cheeky. Nearly as cheeky as a freaking ad on my start screen.
    I haven't had a chance to play with it yet. I'm waiting for the release on steam before buying it - it appears that a number of bugs slipped through Q and A but Paradox has already promised a hotfix coming in the next day or so. Some of the complaints may be related to oddities in that regard, as to its restrictions i cannot say one way or another.

    Quote Originally Posted by johnhughthom
    Are Paradox turning into Bioware?
    Oh stop it you. In order for them to get to that level William the Bastard would have been a DLC addition added at launch.

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