When the kings dies with no heirs, the closest family member will succeed( i.e brother).
When the kings dies with no heirs, the closest family member will succeed( i.e brother).
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
I added a link to the mod
Edit: I'm extending the map a bit to the east for my mod and I don't really know if I got the coast right
Last edited by rickinator9; 05-19-2012 at 18:05.
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
I did some observe runs on that mod rick, i gotta say while it's clearly new and in need of tweaking it's got incredible potential. There's a possible oversight in that Venice is still a serene republic and has quite a powerful starting postion. They have the ability to gather up a good blob quickly before anyone can really say anything about it. There's also a large area of the map that has characters flagged as "noreligion" for some reason.![]()
The AI also seems to focus on forming titles before it goes conquering. This means that with all those counts, you'll go 20 years with hardly any wars. On the other hand.. you start in year one. So twenty years is literally nothing. Wars will eventually start to kick off and when they do it's pretty cool. By the 40th year mark some really interesting power blocs were forming, and thats when i pulled the plug.
I am definitely gonna give this mod a shot when I get some free time.![]()
Last edited by Monk; 05-19-2012 at 18:20.
The religious leaders also seem to expand first, probably because they already got their titles. I also notice the guys on the russian steppes seem to get big first( not counting in venice). In my game, any power blocks beside myself don't really get off the ground. The newly found lord of Smolensk found himself being ganged up by several dukes invading him.
The modding forum is interesting enough to look at. People are discussing an Elder scrolls mod, which should be interesting.
Last edited by rickinator9; 05-19-2012 at 18:52.
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
My biggest concern with the mod is the fact that the Sunni religion doesn't have any characters tied to it for some reason. If i knew how, i'd fix that myself. Anyone happen to know the location of characters and religions in the files?
Other than that? This is a really cool mod.
The AI takes a lot longer than usual to gather it's power. The first kingdoms usually start forming around year 20 on the steppes and year 40 everywhere else. But yeah its a very slow game. I'm watching stuff unfold in a long term observer mode currently, i'll post the results tomorrow. Right now a number of Khans have risen on the steppes while the first kingdom, Carinthia, has formed in the west. Here's hoping many more powers rise.The religious leaders also seem to expand first, probably because they already got their titles. I also notice the guys on the russian steppes seem to get big first( not counting in venice). In my game, any power blocks beside myself don't really get off the ground. The newly found lord of Smolensk found himself being ganged up by several dukes invading him.![]()
Last edited by Monk; 05-20-2012 at 05:44.
Update:
I ran a 100 year observer game using the mod me and Rick have been talking about. At year 60 some real power blocs started to form, primarily in Germany and Spain. Others formed up as well but none as successful as those. Here's a screenshot:
Spoiler Alert, click show to read:
I've been tweaking this mod to be more to my liking. I managed to fix the lack of a Sunni religion (not sure what was up there, but its all good now) and have nerfed Venice to the ground. I removed Venezia's starting 7 holdings and gave them three instead, about to run a 100 year observer game to see if that balances them out. If it does I'll do the same to the religious leaders and provide a truly even playing field.
Spoiler Alert, click show to read:
I still haven't found the right setting to remove the republic title from the starting doge but if I can that would be even better.
EDIT: found it! Removed Venice from starting as a kingdom level entity but kept them as a republic on the county level. This game is actually pretty easy to mod once you figure out the basics and orient yourself.
Last edited by Monk; 05-20-2012 at 09:34.
You seem to be doing good for yourself with the modding. Maybe you could contact the mods author with the enhancements?
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
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