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Thread: Crusader Kings II

  1. #391
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    The grapes percentage has been confirmed to be a new stat directly tied into your dynasty, decadence, and will reflect how characters of other dynasties view your dynasty.

    No word yet on exactly what decadence is other than the fact that well.. it's there, and it's a dynasty-wide stat.

  2. #392
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Crusader Kings II

    Civil war after civil war, I finally stabilized to the point where I realized where I went wrong: DON'T MAKE DUCHIES. Seriously. Those things are great when you want to take a break from micromanaging, but the moment someone gets ambitious, you have a full scale war on your hands.

    The King of Denmark unified Ireland and, through some crafty political maneuvering, claimed Scotland. He passed away with over 6000 prestige and 2000 piety. Then came the civil wars once his son came to power. After spending most of his life putting them down, the new King decided "well, sod this" and gave his own heir the Kingdom of Scotland for HIM to micromanage.

    Spoiler Alert, click show to read: 

    Thanks to some pretty hefty wartime incursions in the original King's lifetime (who lived to 80 and was titled "The Apostle"), Ireland made significant gains in Sicily and Estonia. There's still one last Muslim holdout in Sicily, but I'm under a truce with them at the moment. I'll be back for them, eventually.

  3. #393
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Crusader Kings II

    do make duchies just give them to doges (aka make the main leader a republic) this way you can a) have a huge income b) plot kill a rebellious doge after you just gifted his successor 20 money for like 50+ relations and c) have no worry about megadukes because of dynasty expansion (assuming you are playing with Medium CA and thus internal expension by military conflict is pretty much impossible)

    We do not sow.

  4. #394
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by The Stranger View Post
    do make duchies just give them to doges (aka make the main leader a republic)
    And how, exactly, do I go about this?

  5. #395
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Crusader Kings II

    When you have a ducal title, give it (using the checkbox that says "also all the titles below this one") to a mayor within the je dure duchy.

  6. #396

    Default Re: Crusader Kings II

    Speaking of modding, does anyone know how to reverse, remove, or otherwise get rid of the change they made to claim inheritance in 1.5? I'm referring to the part listed in the changelog as "Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles" I hate it - it encourages cheesy gameplay, and is a historical stupidity. It's completely put me off playing the game. I know 1.6 is supposed to bring in a whole new system and that this is intended as a temporary placeholder, but I don't fancy waiting another month for them to fix a broken 'solution' for something I didn't want altering.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  7. #397
    Member Member Greyblades's Avatar
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    Default Re: Crusader Kings II

    Maybe it should be modded that bastards and women do have a claim but in the average "first born male" preffered succession laws they should be automatically set to be behind all other male immediate family members. Or am I remembering it wrong and that's what they had before?
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  8. #398
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by frogbeastegg View Post
    Speaking of modding, does anyone know how to reverse, remove, or otherwise get rid of the change they made to claim inheritance in 1.5? I'm referring to the part listed in the changelog as "Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles" I hate it - it encourages cheesy gameplay, and is a historical stupidity. It's completely put me off playing the game. I know 1.6 is supposed to bring in a whole new system and that this is intended as a temporary placeholder, but I don't fancy waiting another month for them to fix a broken 'solution' for something I didn't want altering.
    Absolutely, it's a simple switch in defines.lua. I found it while i as looking for someone else, but haven't changed it for my current games. I want to experiment with other changes before then. Navigate to your CK2 main folder(or your mod folder if applicable) and open up "common", then open defines.lua with notepad and just look for the two lines:

    WOMEN_INHERIT_PRESSED_CLAIMS = 0,

    and

    BASTARDS_INHERIT_PRESSED_CLAIMS = 0

    Change both values to 1 and now both your daughters and your bastards will inherit pressed claims.
    Last edited by Monk; 06-02-2012 at 21:16.

  9. #399
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by frogbeastegg View Post
    it encourages cheesy gameplay
    Oh, you mean like having your ruler marry a Princess, pressing the claim, killing her off, gaining a new kingdom, and repeating 100x to rule the world in a single lifetime? :P

    I definitely prefer the 1.05 way, from a gameplay standpoint. It means the Chancellor is actually not useless. But it's good that you can mod that out if you want to play a game like that.

  10. #400
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Crusader Kings II

    Britain has formed a very interesting situation, it started with William the conqueror dying then his heir pressing the claim on England and winning. This led to no Norman holding upon the mainland. After a few decades a child ruler came about and all the duchies of England broke free and "Kingdom of England" remained sololy in Normandy. Around this time, Ireland was united and began their push for England, followed behind them was Scotland who lost Northumberland and came back with a vengeance.

    Around 1130~
    https://i.imgur.com/e9WPV.jpg

    At 1171, it looks like this:
    https://i.imgur.com/9iTqc.jpg

    Looks like there is a real powerstruggle on the isles.
    Last edited by Beskar; 06-02-2012 at 22:53.
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  11. #401
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Greyblades View Post
    Maybe it should be modded that bastards and women do have a claim but in the average "first born male" preffered succession laws they should be automatically set to be behind all other male immediate family members. Or am I remembering it wrong and that's what they had before?
    women do have a claim but you can only press it if the laws allow it (eg you can press it when they have cognatic laws and not if its pure agnatic)

    dont know about bastards but i think if they are male you can still press them.

    women however do not pass on their claims i think. unless it has been pressed in war (which has to end in white peace)

    We do not sow.

  12. #402

    Default Re: Crusader Kings II

    Quote Originally Posted by Monk View Post
    Absolutely, it's a simple switch in defines.lua. I found it while i as looking for someone else, but haven't changed it for my current games. I want to experiment with other changes before then. Navigate to your CK2 main folder(or your mod folder if applicable) and open up "common", then open defines.lua with notepad and just look for the two lines:

    WOMEN_INHERIT_PRESSED_CLAIMS = 0,

    and

    BASTARDS_INHERIT_PRESSED_CLAIMS = 0

    Change both values to 1 and now both your daughters and your bastards will inherit pressed claims.
    Thank you! Nice, easy fix too.

    Quote Originally Posted by Kekvit Irae View Post
    Oh, you mean like having your ruler marry a Princess, pressing the claim, killing her off, gaining a new kingdom, and repeating 100x to rule the world in a single lifetime? :P
    Similar, but on a much smaller scale since I don't go for the whole MURDERISATION!!1! route to expansion. My preferred style of play is to remain quite small-scale and get most of my claims via historically plausible means like inheritance, marriage, and good old fashioned war. I like to have my heir press his mother's claims when he comes to power - if he's strong enough. Shades of Henry II of England, the 100 Years War, etc.

    CK2 is pretty good about keeping cheese optional. The 'war->white peace->inheritable claim' cheese cycle is the only one I'm not quite able to avoid.

    Quote Originally Posted by The Stranger View Post
    women however do not pass on their claims i think. unless it has been pressed in war (which has to end in white peace)
    Yes, that's the change I don't like. Prior to 1.5 women passed the claim on in the same way as male characters. Where inheritance laws allowed it, of course. If women could not legally inherit they did not receive a claim and nor did their children.
    Last edited by frogbeastegg; 06-02-2012 at 23:43.
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  13. #403
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Tiaexz View Post
    Britain has formed a very interesting situation, it started with William the conqueror dying then his heir pressing the claim on England and winning. This led to no Norman holding upon the mainland. After a few decades a child ruler came about and all the duchies of England broke free and "Kingdom of England" remained sololy in Normandy. Around this time, Ireland was united and began their push for England, followed behind them was Scotland who lost Northumberland and came back with a vengeance.

    Around 1130~
    https://i.imgur.com/e9WPV.jpg

    At 1171, it looks like this:
    https://i.imgur.com/9iTqc.jpg

    Looks like there is a real powerstruggle on the isles.
    The British isles are probably one of my favorite sandboxes due to their isolated status from the rest of the map. While France and the HRE can (and will) attack you should you ruffle their feathers, they will by and large leave the islands be. After all they have much more pressing concerns. Iberia had a similiar status, but ever since the balance shifted in favor of early muslim factions the poor Jimena brothers don't stand a chance without player intervention. Which leads to crusades being called and tons of outside interference from the HRE in particular.

    I always try to keep an eye on the isles in my games because some hilarious stuff is almost sure to happen. My favorite came from my Rus game where Harold the Saxon became Harold the Great when he killed both William and Harald in their attempted invasions. His heirs would wax and wane in their power over three centuries before finally reasserting their total dominance of both England and Ireland - however Scotland always remained out of their reach. When i stopped playing in the Rus after total defeat in 1280, I think they were fighting their fifth war against the Scots and were doing terribly as well. I do love the stories this game can inspire

    Quote Originally Posted by frogbeastegg
    Thank you! Nice, easy fix too.
    You're welcome. Aside from a number of hard-coded things like the number of succession laws and opinion modifiers, CK2 is surprisingly modable and is easy to do once you figure it out. It's still a pain to assign localization to new entries, and breaking your game is always hilarious, but it's really fun to mess around with. It also helps that Paradox has included a number of notes within their game files that says "DO NOT CHANGE THIS OR IT WILL BREAK." That's always a plus

    Quote Originally Posted by Kekvit Irae
    Oh, you mean like having your ruler marry a Princess, pressing the claim, killing her off, gaining a new kingdom, and repeating 100x to rule the world in a single lifetime? :P

    I definitely prefer the 1.05 way, from a gameplay standpoint. It means the Chancellor is actually not useless. But it's good that you can mod that out if you want to play a game like that.
    Indeed. Personally I don't care much for either way the game implements the claim system currently and am waiting with baited breath for 1.06. While I do feel that the 1.05 system is the best solution available to us now, it's great that if I wanted to switch back to <1.05 all I have to do is flip two values and i'm done.
    Last edited by Monk; 06-03-2012 at 00:11.

  14. #404
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Tiaexz View Post
    Britain has formed a very interesting situation, it started with William the conqueror dying then his heir pressing the claim on England and winning. This led to no Norman holding upon the mainland. After a few decades a child ruler came about and all the duchies of England broke free and "Kingdom of England" remained sololy in Normandy. Around this time, Ireland was united and began their push for England, followed behind them was Scotland who lost Northumberland and came back with a vengeance.

    Around 1130~
    https://i.imgur.com/e9WPV.jpg

    At 1171, it looks like this:
    https://i.imgur.com/9iTqc.jpg

    Looks like there is a real powerstruggle on the isles.
    Jeez. I don't DARE go to war with England in my game. The fact that I own Ireland, Denmark, and Estonia (with a bit of Sicily) means that I cant muster and transport the troops quick enough to deal with their 15k army before they start rampaging all over the place. At least the Muslims keep to themselves most of the time and are pretty fractured. England is a unified nation with fully upgraded castles. I think it's time to marry and/or murder some English kids.

  15. #405
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Crusader Kings II

    Well, I tried the duchy strategy of turning everyone into Doge's, and now they all hate me because I'm of the wrong government type. Joy.

    EDIT: AWW SNAP, SON!
    Spoiler Alert, click show to read: 
    Last edited by Kekvit Irae; 06-03-2012 at 07:51.

  16. #406
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Crusader Kings II

    yes but thats the price for riches and more easily controlled vassals.

    We do not sow.

  17. #407
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by The Stranger View Post
    yes but thats the price for riches and more easily controlled vassals.
    Define "more easily controlled," because I'm seeing more ambitious gits who love to revolt than when I made Dukes, especially with the -30 opinion.

  18. #408
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Crusader Kings II

    no more superdukes and you can plot kill them to get a successor which likes you more :) because they dont marry really you also dont have to worry about their allies. and because you are so rich due to their taxes you can easily afford to gift them money to get + relations

    and if they do happen to revolt they have slightly less army because they are more eco orientated. and cities are supposed to be easier to take (allthough i dont find this to be always true sadly :S)
    Last edited by The Stranger; 06-03-2012 at 11:39.

    We do not sow.

  19. #409

    Default Re: Crusader Kings II

    Hello guys,

    I have created one kingdom and an empire. Their colors at map are a default color. How can I change it? Do we have that information? For example Britain is Red, French light Blue, Golden Horde Gold, Byzantium morello... etc etc etc

    Regards, George
    Last edited by Secura; 06-04-2012 at 23:59.

  20. #410
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Crusader Kings II

    It's my first game. I started as Ulster. My guy reined for 10 years, nothing really happened. Then my second guy formed the Kingdom of Ireland after quite a bit of struggle. His firstborn kind of died, but fortunately, he had a bastard. That was when he was around 55-65. I got him married just to see if I could get one more kid, just to be on the safe side. I thought he would die soon, as his father and son both died from being incapable and in comas.

    It turns out that he would live to be 81, and had several more children. Now I'm his bastard, who went on to fight a duke who conquered two other freakin vassals and then to form the Kingdom of Jerusalem in the Third Crusade, which I finished about 10 minutes ago. I love this game.

    Also, in my 2 days of straight gaming, I've noticed that smart people tend to die around 35 and if you form a matrilineal between a courtier and one of your relatives, there are never any freakin kids.

  21. #411
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Catalyst View Post
    Hello guys,

    I have created one kingdom and an empire. Their colors at map are a shitty default color. How can I change it? Do we have that information? For example Britain is Red, French light Blue, Golden Horde Gold, Byzantium morello... etc etc etc

    Regards, George
    There is no way to do it in-game, you'll have to mod it. For that... I don't really have a lot of experience. With any luck, Monk will drop by soon to the rescue.

    There is one thing you can do if you have more than one kingdom - you can change your primary title by clicking on the kingdom title you want to change it to. This will change both the color and the name of your country to the selected kingdom. You can't customize the color in-game, though.

    Quote Originally Posted by Double A View Post
    It's my first game. I started as Ulster. My guy reined for 10 years, nothing really happened. Then my second guy formed the Kingdom of Ireland after quite a bit of struggle. His firstborn kind of died, but fortunately, he had a bastard. That was when he was around 55-65. I got him married just to see if I could get one more kid, just to be on the safe side. I thought he would die soon, as his father and son both died from being incapable and in comas.

    It turns out that he would live to be 81, and had several more children. Now I'm his bastard, who went on to fight a duke who conquered two other freakin vassals and then to form the Kingdom of Jerusalem in the Third Crusade, which I finished about 10 minutes ago. I love this game.

    Also, in my 2 days of straight gaming, I've noticed that smart people tend to die around 35 and if you form a matrilineal between a courtier and one of your relatives, there are never any freakin kids.
    I haven't experienced the whole "smart people dying young" thing.

    But there is a reason for your princesses and courtiers dying without kids. Members of your court who do not own land have a two-children limit (this includes unlanded children) and reduced fertility. Additionally, if your court has more than 30 members, nobody can have children. Best strategy for this is to marry off all your unwanted courtiers to foreign courts, and release/ransom any prisoners you don't need to hold on to.

    I find it's trickier for your heir. If you give him a piece of land, you lose all control over what he does with his kids, so you better hope your king dies soon. If you keep him in the court, you can control him but he only has two kids max, and if your king lives a long time than chances are that's all he'll ever get. But killing off your king usually just gets you rebellious vassals. So it's a tricky situation that I haven't really found a good solution for yet.
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  22. #412
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Crusader Kings II

    You can edit the colours underneath the Folder: /history/titles then open up the title you want to edit the colour of then change the hex value. Though personally I do like how England is red, France is blue, Netherlands is orange, etc.
    Last edited by Beskar; 06-03-2012 at 21:19.
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  23. #413
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Catalyst View Post
    Hello guys,

    I have created one kingdom and an empire. Their colors at map are a default color. How can I change it? Do we have that information? For example Britain is Red, French light Blue, Golden Horde Gold, Byzantium morello... etc etc etc

    Regards, George
    Sure. Go to your common/landed_titles.txt and search out the title's color you want to change. You'll see two entries labeled 'color' for each title, color1 and color2. You'll want to change color1 as it is the main factor in determining what color represents your faction on the map. It goes on a RGB scale of 0-255 for each of the three value. If you want, you can copy colors from other factions or just experiment to find the mix you desire.

    color2 is almost useless, so much so that some factions do not have an entry and those that do are all 255 255 255. I'm not entirely sure what it does to be honest with you.

    edit: Here's an example -

    I changed the color entry for the Kingdom of England to this:

    k_england = {
    color={ 0 26 26 }
    color2={ 255 255 255 }

    Which on a RGB scale would be near black, and sure enough:

    Spoiler Alert, click show to read: 


    Happy modding!
    Last edited by Monk; 06-04-2012 at 00:52.

  24. #414
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Double A View Post
    It's my first game. I started as Ulster. My guy reined for 10 years, nothing really happened. Then my second guy formed the Kingdom of Ireland after quite a bit of struggle. His firstborn kind of died, but fortunately, he had a bastard. That was when he was around 55-65. I got him married just to see if I could get one more kid, just to be on the safe side. I thought he would die soon, as his father and son both died from being incapable and in comas.

    It turns out that he would live to be 81, and had several more children. Now I'm his bastard, who went on to fight a duke who conquered two other freakin vassals and then to form the Kingdom of Jerusalem in the Third Crusade, which I finished about 10 minutes ago. I love this game.

    Also, in my 2 days of straight gaming, I've noticed that smart people tend to die around 35 and if you form a matrilineal between a courtier and one of your relatives, there are never any freakin kids.
    there is an average for how many kids there can be in your court. its like 2 per couple or something like that. so basically make sure there are not too many ppl in your court (like 20/25 max) and if you want those ppl to get children send them away to somewhere else. like give them a barony or something

    ah Chaotix explained it better :P read his post

    We do not sow.

  25. #415
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Chaotix View Post
    There is no way to do it in-game, you'll have to mod it. For that... I don't really have a lot of experience. With any luck, Monk will drop by soon to the rescue.

    There is one thing you can do if you have more than one kingdom - you can change your primary title by clicking on the kingdom title you want to change it to. This will change both the color and the name of your country to the selected kingdom. You can't customize the color in-game, though.



    I haven't experienced the whole "smart people dying young" thing.

    But there is a reason for your princesses and courtiers dying without kids. Members of your court who do not own land have a two-children limit (this includes unlanded children) and reduced fertility. Additionally, if your court has more than 30 members, nobody can have children. Best strategy for this is to marry off all your unwanted courtiers to foreign courts, and release/ransom any prisoners you don't need to hold on to.

    I find it's trickier for your heir. If you give him a piece of land, you lose all control over what he does with his kids, so you better hope your king dies soon. If you keep him in the court, you can control him but he only has two kids max, and if your king lives a long time than chances are that's all he'll ever get. But killing off your king usually just gets you rebellious vassals. So it's a tricky situation that I haven't really found a good solution for yet.
    Oh, I was over 30 for awhile. That should have been something in the tutorial.

    Oh, and the Knights Hospitaller just had their chancellor forge a claim on the county I gave them a barony in. Really, Paradox?
    Last edited by Double A; 06-04-2012 at 00:35.

  26. #416
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Catalyst View Post
    Hello guys,

    I have created one kingdom and an empire. Their colors at map are a PONY default color. How can I change it? Do we have that information? For example Britain is Red, French light Blue, Golden Horde Gold, Byzantium morello... etc etc etc

    Regards, George
    Welcome to the forums. Profanity is not allowed. Please edit this, or die a horrible death in your sleep.

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  27. #417
    Member Member Greyblades's Avatar
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    Default Re: Crusader Kings II

    She's not kidding, make sure you never ask her about a member that used to be called WARMAN.

    We still haven't cleaned up the watchtower.
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  28. #418
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Double A View Post
    Oh, I was over 30 for awhile. That should have been something in the tutorial.

    Oh, and the Knights Hospitaller just had their chancellor forge a claim on the county I gave them a barony in. Really, Paradox?
    It's not a hard lockout to fertility, just a nerf to overall child births. On average every couple gets one less child when you're over 30 characters in a court, and if for whatever reason you're having bad luck rolls that can end up meaning only one or two kids for your Queen/King. Which can be very dangerous!

    And as for the Knights.. At least they will never actually press the claim. Holy Orders will not fight brothers/sisters of the faith.

  29. #419
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Crusader Kings II

    I am learning how to make new traits and make new events. I have made four for the elder scrolls mod and, wait for it... they are about werewolves!
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  30. #420
    Robot Unicorn Member Kekvit Irae's Avatar
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    May 2003
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    Default Re: Crusader Kings II

    Introducing the Equality Mod, for players who just want women to do anything.

    Download

    Changes
    Spoiler Alert, click show to read: 
    1.0 - Release

    common/job_titles.txt
    # Women can now have any councilor title that were previously men-only, even Court Bishop.

    common/minor_titles.txt
    # Women can now have any Awarded Title that were previously men-only.

    common/objectives.txt
    # Women can now have councilor-related ambitions.

    common/opinion_modifier.txt
    # Vassal opinion for female rulers removed.
    # Vassal opinion for female heirs removed.
    # Vassal opinion for granting fiefs to females removed.

    decisions/employment_decisions.txt
    # Priests and Stewards you hire can now be female.

    decisions/succession_laws.txt
    # Removed Basque from the Absolute Cognatic requirements.
    # Removed male vassal opinion for Absolute Cognatic.

    events/dynasty_events.txt
    # Women can now claim a title via event.

    events/family_events.txt
    # Ambitious daughters can now claim inheritance

    events/job_chancellor.txt
    events/job_lord_spiritual.txt
    events/job_marshal.txt
    events/job_steward.txt
    # Women can now do the same jobs as male councilors.


    I didn't change the 1.05 succession laws, as there are people (like myself) who don't want to play a cheesy game, but tweaking it to pre-1.05 is easily doable.

    Big thanks to Monk for his tweak mod, which was the inspiration for this.

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