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  1. #1

    Default Re: Crusader Kings II

    Crusader Kings II: The Old Gods - Dev Diary 3 - The Heathens Are Coming!

    This one is about pagan's options for waging war. There are 3 screenshots too.

    Prepared Invasions

    Norse Pagans, or Vikings as they are known to the common man, have the unique ability to launch Prepared Invasions against non-pagans. This undertaking can only be done by small to middling Viking realms, and the target of your invasion can't be too small or too big (it needs to have between 9 and 40 holdings).

    The way this works is that you declare your intention to invade a particular realm. This will cost you a lot of prestige (which can be gained through looting, as explained in the previous Dev Diary), and you'll have two years to prepare before going to war. During this time warriors from across the Norse lands will flock to your banner, hungry for loot and plunder. Needless to say, if you fail to declare war before these two years are up, you will lose face. ("Events will occur continuously where you are granted troops and ships for the invasion as warriors trickle in." from reply in comment)



    Subjugation

    Pagans won't shy away from fighting each other, and all pagan rulers may make use of the new Subjugation casus belli. This lets them attack other pagans within a specified target kingdom, but it can only be used every ten years unless your ruler has the new ”Become King” ambition. If you are the victor of a Subjugation war, you will vassalize all lords within the target kingdom.

    Pagan Conquest

    Pagans can always declare war for control over a single neighboring county, and in addition to this, Norse Pagans may also go to war for any coastal county.

    Tribal Invasion

    This casus belli can only be used by independent Altaic (Turkish and Mongol) and Magyar pagan rulers, and it targets entire kingdoms in what amounts to massive horde invasions. You may have been on the receiving end of these before, but now you'll finally get a chance to unleash them yourself as you ride in from the steppes to carve out an empire.




    And finally, a few more items that have a significant impact on pagans and how they wage war:

    Non-pagans suffer from a significantly smaller supply limit when in pagan territory, which limits their ability to march massive armies towards the heathen homelands at the start of the game. This penalty will eventually be removed as you progress through the Military Organization technologies.

    As was touched upon in the last Dev Diary, Norse and Tengri pagans lose prestige if they have been at peace for too long. The Suomenusko, Romuva and Slavic pagans are less focused on offensive warfare and do not have this penalty. In addition, their warriors enjoy several defensive bonuses, especially when fighting in provinces with their own religion.
    Last edited by xploring; 04-17-2013 at 14:08.

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  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Screenshot 3 confirms (or very likely does) a new face pack DLC. I see a norse helm design i've not seen before Also, dat beard on Rurik.

    The restrictions on the pagan subjugation are interesting to say the least. With the "Become King" ambition we'll be seeing realms uniting fairly quickly beneath strong pagan overlords, but will become significantly weaker upon the warlords death with the lock in to Gavelkind.

    Remember that unless you specifically start with Primogeniture it takes you until High CA to get it, and since Pagans are locked to gavelkind from the start, we'll likely see a quick consolidation of a number of realms and then massive internal problems for them until they can get strong leaders again. (And since the AI is typically not smart enough to swap to Senority or Elective unless by faction revolt, this could go on for centuries in some kingdoms..) I think that's going to be really interesting to watch from both a balance and player perspective.

    I do not like Norse getting free CBs on all coastals. That's what raiding is for! Without some restrictions we can likely expect a repeat of what Republics used to do and just DoW random minors from halfway across the map. Will have to see how it plays out, but it's a potential concern.

    Love the idea that once you get too powerful you can no longer prepare invasions. Looks like that feature was made for the little guy. In the live stream the dev was still able to call invasions after having formed Norway, so you probably won't run into the limitation until you've formed two kingdoms.

    Great list. Some great stuff in there, some balance concerns but nothing a bit of modding won't fix. thanks for the share xploring.
    Last edited by Monk; 04-18-2013 at 03:13.

  3. #3

  4. #4

    Default Re: Crusader Kings II

    Talq has posted a summary of the live stream on technologies here.

    I thought there is a new tech for ships?
    Like more levels and less categories.
    Not sure what is meant by tech now spreads, it spreads now too? Though very slowly.

    Video highlight of the technology live stream here

    Ship building is now a tech (for quantity of ships).
    Last edited by xploring; 04-23-2013 at 13:42.

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  5. #5

    Default Re: Crusader Kings II

    The Heathens are Coming! Release Date Set for Crusader Kings II: The Old Gods
    The Gods Will Rise May 28th, Feast Thy Eyes on the First Gameplay Trailer Ever Released

    Soon Paradox Interactive and Paradox Development Studios will welcome you to a past darker than you can imagine, where there are few shining knights or mighty castles and the kings of Europe are more petty warlords than imposing rulers. We stand only 400 years from the fall of Rome, and a mere 200 from the revelations of Mohammed and much of the world still clings to an ancient code written with iron and blood.

    This is the world of Crusader Kings II: The Old Gods, and it is yours for the taking on May 28.

    The latest trailer for The Old Gods is the first trailer to show gameplay from the expansion. Feast thy eyes on river-going vessels, the new map and brand new powers that will compete for prestige and prominence.
    Pray to the old gods or risk the wrath of Odin - watch the trailer here:
    http://forum.paradoxplaza.com/forum/...I-The-Old-Gods

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  6. #6

    Default Re: Crusader Kings II

    Very informative summary of the livestream @ pcgamer

    A lot of new stuff (to me anyway)

    What we learned from the livestream:

    The only republics existing at the 867 A.D. bookmark are Venice and Amalfi, the latter being a completely new historical trade union made up of both Italian Catholic and Greek Orthodox patrician families. Genoa and Pisa can both form between 867 and 1066—we saw Genoa pop up during the stream. We’re unsure whether or not they always will.
    According to game designer Chris King, there is a new “Berserker” trait that certain characters can have. The effects and cultural restrictions remain unknown.
    Since there weren’t that many powerful Shiite Muslim landowners in 867, an event will fire after game start that spawns the first Shia Caliph. He will begin as a landless adventurer with a large host of supporters, and carve out a kingdom for himself to begin the Shia rise to power. This event was modeled after the rise of the Mamluks.
    Muslims are given an across-the-board starting boost to technology, due to their historical scientific superiority during the time period the expansion depicts.
    If you have researched too far ahead in any technology track, you will take a percentage penalty to researching the next step until time has caught up to the point at which that tech would have, historically, become available. Thus, rushing down one tech path will now result in less efficient use of tech points over a long campaign.
    You now get a base boost to Military, Economy, and Cultural tech based on the stats of your Marshal, Steward, and Court Chaplain, respectively. Council missions no longer increase your chances of discovering new tech, but rather speed up the spread of tech in the targeted province from all adjacent, higher-tech provinces. This will give you more incentive to actually move your tech research missions around, creating “highways” of tech spread to outlying areas of your realm.
    Any time you capture a fortress as any religion, you will now be able to take prisoners from the court there, such as the ruling lord’s family. If you are a pagan ruler, you can force any such prisoners who are female and of age to become your concubines.
    Succession for pagans treats children of concubines exactly the same as children of wives.
    Zoroastrian rulers are apparently less concerned with incest than other religions. Concrete details were lacking, but they made it sound like marrying your own daughter is all well and good with Ahura Mazda.
    The Jomsvikings are in the game as a Holy Order that can be hired by Norse Pagan rulers. Holy Orders for other pagan religions are still under consideration.
    There will be a much larger mercenary pool, and many cultures that did not have cultural mercenaries will have them now.
    Flavor events surrounding the great East/West schism in Christianity are still being considered, but are not currently in the game. Orthodox and Catholic are still being treated as “effectively separate” in 867.
    If you are a pagan ruler under a Christian liege (such as Erik the Heathen in 1066), some of the pagan mechanics—notably raiding—will be switched off. We’re unsure if this is based only on top-level liege, or if it applies to any liege. (For example, a pagan count under a Christian duke under a pagan king may or may not have these restrictions.)
    Heretics can now rise up in organized rebellions.
    New formable empires include Abyssinia and Mali on either side of Africa. These join the previously-revealed Tartaria, Carpathia, and Italia, such that every province on the map now belongs to a de jure empire.
    Dublin will be ruled by the Norseman Ivar the Boneless, son of Ragnar Lodbrok, in 867.
    Pagans have the ability to sacrifice prisoners for Presige and Piety boosts.

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  7. #7
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Great finds xploring

    I had to shake my fist a bit at the devs, they are teasing some interesting things for Zoroastrian characters. In the live stream they mentioned numerous times that they'd have some big flavor events. I can barely wait until the Zoroastrian dev diary. I also have my fingers crossed for a Seljuk Invasion event..

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