
Originally Posted by
sethbest
EB has always been about historical accuracy while allowing deviation for player actions. I'm just suggesting that by strengthening or making the vassal state diplomacy choice a more likely action by the AI the player will have the option of having nations that are on the verge of obliteration become vassal states rather than falling under direct control of the player. I think this allows people to play the traditional arcade style conquest game, or to have vassals represent new provinces of the empire. So the player could conquer Gaul, or could just conquer a fair amount of Gauls regions bordering Rome, and bring gaul under its control as a vassal. Since Rome historically appointed Ceasers or magistrates for territories anyways this would be more accurate, though the regions culture (buildings, cohorts, generals) would remain the original nations which would be inaccurate in the case of Rome, but wouldn't be far from the truth for some Persian or Greek nations.
This is really just an example though. I am just suggesting that the become vassal state diplomacy options can be used as a game mechanism if they can be strengthened in functionality, allowing for some expanded options over the government type buildings.
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