Welcome Hurin!
This looks very interesting to me as well, but I do have a few questions/concerns.
Concerning nation stability:
What do you mean by ai influence on cities?
What would you think of including number of regions controlled into this calculation? This would help represent the fact there there are significant problems associated with large empires.
What exactly would the penalties be? The console is pretty limited in what it can do really. You can change money, population, build buildings, and not much else in terms of cities. You can't change happiness levels or anything like that.
Basically, I like the idea of stability, but I can't see how to actually implement it. I would love to hear your ideas on this though.
concerning Infamy:
I personally don't like the thought of including mechanical things like this in player decisions of who they want to trust or not, as figuring that out and acting it out is a lot of the fun for me.
When you say other players will get bonuses for attacking a player with infamy, what do you mean by this exactly? Financial benefits?
That said, I like the idea of Casus Belli as it gets players thinking about what the purpose of their wars is.
One way I can conceive of implementing infamy would be in combination with prestige.
The way I am thinking, prestige would be this.
The victory condition for achieving victory would be reaching a certain level of prestige. Lets say 100 prestige.
You can gain prestige through a variety of actions, including things like.
Capturing settlements.
Controlling resources with merchants. (could get really interesting I think, making the "merchant sub game" actually come into play.
Having vassals.
Building high level governmental and/or religious buildings.
Holding cities that hold religious significance. (Jerusalem for all, Constantinople for Orthodox, Mecca for Islamic, etc...)
Infamy would play into this by being a modifier on the level of prestige required. For example, if you have 3 infamy (on a 0-10 scale) it could subtract 30% from the amount of prestige you gain from any action.
Alternatively, Infamy could give additional prestige points to players that capture cities or take resources from you.
Stability could also be made into a prestige point modifier potentially.
I don't want to highjack you game though, I'm just throwing out ideas.
I also really like the concept of national ideas, and I think having a good variety of these with significant bonuses would be really fun. They could potentially play into the whole prestige thing as well, modifying the amount of points you get for certain types of actions. Making them secret choices by players could also be interesting.
Anyway, I am definitely interested, and would love to hear what you think of my ideas.
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