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  1. #18
    In the shadows... Member Vuk's Avatar
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    Default Re: Deus Ex

    Quote Originally Posted by Fragony View Post
    But you being here is of so much importance to us, please don't go

    heh you just read that
    One may ask, why did he even post?

    Quote Originally Posted by Fragony View Post
    Thief DS can burn in hell. With IW I can see what they tried, but people just don't want that flexibility in playstyle, I want to be really fond of my lovingly upgraded mini-crossbow I don't to be able to carry around a rocket launcher with it. In DX it was of no use in doing that if you hadn't invested any oh so precious mods in the rocket launcher and upgraded heavy weapons skill. Game failed there for me, not the gameworld itself which was really interesting
    I agree that the role-playing elements in the first DX was its weakness. I honestly think that DX had quite a few gameplay flaws that could have been fixed in a sequel.
    You are a super agent who thinks 87% faster than the average person, and you just got out of the Academy where you received top notch training, and you still cannot shoot a pistol to save your life!
    If they wanted to include some role-playing stuff in it, and let your character get slightly better over time, that would be one thing, but the system they had seriously hurt the gameplay and detracted from the realism IMHO.
    Also, it would have been awesome to have your weapons behave more realistically in the use and capabilities, to let you use iron-sights, etc, etc.
    That said though, the combat was still fun, even if not perfect. I would expected a sequel to be an improvement, but it proved to be the opposite.
    That said, even with imperfect combat and slightly less-than-it-could-be gameplay, DX was still the best game ever made just for its captivating game world. IW and HR did not have that going for them though, and the gameplay became even worse in them.
    IW made a few improvements to gameplay, but regressed in many other areas. HR was just pure lousy.
    Last edited by Vuk; 03-05-2012 at 18:37. Reason: Edited for language.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
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