LazyMcCrow 17:54 03-09-2012
Originally Posted by Jarema:
Yes it is helpful, thanks.
With werewolves it is easier, it would be 2 or 3 of them I believe (like in this ATPG's advice).
but I am thinking also about quite different situation - a scum team without ability to kill. What you think about their number?
No idea I'm afraid - All I can suggest is that it is VITALLY IMPORTANT that you playtest your ruleset. It doesn't take as long as you might think - with Mafia specifically (the time consuming bits are write-ups) Just play the game through a few times, making sure that all extreme situations are covered (mafia getting lynched immediately etc.) You should soon see if there are any glaring errors, however, beware that the more rules/rule changes you include, the more scope there is for making the game imbalanced. Having hosted only one game, I am going to ensure that the next few I host stick pretty closely to the tried and tested set ups. I don't imagine its advisable to mess too much with more than one mechanic at a time until you know the game back to front.
Originally Posted by LazyMcCrow:
No idea I'm afraid - All I can suggest is that it is VITALLY IMPORTANT that you playtest your ruleset. It doesn't take as long as you might think - with Mafia specifically (the time consuming bits are write-ups) Just play the game through a few times, making sure that all extreme situations are covered (mafia getting lynched immediately etc.) You should soon see if there are any glaring errors
True. I will do that now.
Originally Posted by LazyMcCrow:
beware that the more rules/rule changes you include, the more scope there is for making the game imbalanced. Having hosted only one game, I am going to ensure that the next few I host stick pretty closely to the tried and tested set ups. I don't imagine its advisable to mess too much with more than one mechanic at a time until you know the game back to front.
I understand it. And this is why I want to host this game now, after hosting several others, not as my first or second game.
And this is why I am asking for your opinion - it is another, very important, source of information about possible problems.
Thanks for your advices.
I've been wanting to get back to Mafia lately, and I think your concept it awesome! Unfortunately, I don't have the experience to offer any advice on team numbers. But I definitely want to be a part of this when it launches.
Depending on your townies and amount of werewolves/mafia, I might sugggest 5 scum and three werewolves, but town definitely needs some pro town roles to win this.
Some unique power roles could be useful here.
Even if the mafia cannot kill, they can utilise confusions and distractions ala Darkling to win. Killing isn't everything.
This thread has been dead for almost 2 months :)
and during this time, I had a lot of ideas for this game. So expect (a bit)unique power roles (still nothing like cops), and a small special mechanics for werewolves.
Also, mafia would have some powers, mostly useful for distraction :D
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