I'm just wondering what's the mutiplayer exe, or script, that's needed to play EB with BI? Is it a separate .exe or just a script admendment?
I'm just wondering what's the mutiplayer exe, or script, that's needed to play EB with BI? Is it a separate .exe or just a script admendment?
Using this will give you access to factional troops in a custom battle IIRC. Due to engine limitations the edu used for campaigns displays many regional troops, not what a player would expect if he starts a custom battle.
XSamatan
1.2 fixes - Updated regularly. Latest news from 2009-02-01.
EB FAQ --- Tech help important thread list --- Frequent issues and solutions
Yeah I know, but since vanilla EB has a "EB Multiplayer" that makes custom battles work, I was wondering if anyone had done a similar one for EB BI.
You are able to access the multiplayer edu by copying it from \EB\mp game edu backup into \EB\data. Maksimus included an updated version for BI with his mod.
XSamatan
1.2 fixes - Updated regularly. Latest news from 2009-02-01.
EB FAQ --- Tech help important thread list --- Frequent issues and solutions
Huh, interesting. Works but it seems that units with shield wall don't have them. They must be using vanilla eb's stats. Any idea how to fix?
Add it in manually
It's actually not that hard assuming you are minimally familiar with the edu.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
If you are familiar with the edu and have about 50-100 units to change, it shouldn't take much longer than half an hour. It only took me half an hour to do the Saka and that involved balancing costs and stats. This is only adding in one special ability which is a copy and paste job.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
Well, I've done as you said and edited it (the mp export_descr_unit file). Here it is for anyone else who wants it.
I've done what Ferromancer did and edited the individual spacings of all the units that needed them. Let me know if anything is wrong.
On a random note, how come wedge formation isn't used in EB?
It wasn't too bad. I followed Ferromancer's guidelines and did it for all units with the Highly Trained or Disciplined qualifiers that had large shields (I checked his originals and those were deemed to be units with a shield value of 3 or higher). Basically just a ctrl+F job and ctrl+v for shield_wall. Then I went back and ctrl+f all units with shield_wall and edited their spacings, matching up against the values already set by the campaign units file from Ferromancer. The only reason I did that was for campagin/custom battle consistency.
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