Yeah, the game definitely allows for more freedom and less micromanagement in that department. I'm ambivalent either way (having a food limit or not), but it's a relief not having to worry about it altogether.
I definitely noticed this as well. Sometimes I just can't bother to waste my time trying to destroy a single ship, even though I know there is a possibility I will cost myself a lot of men and cannons on a ship or two, and maybe even lose it. My only beef with the navy battles is that they are a lot slower than Empire, and ships seem a lot more unwieldy - you can definitely see and feel the difference between a smaller, lighter ship and a larger, heavier one.I do find you have to play almost every naval battle or be prepared to lose an Ironclad or two needlessly. Also, I find that the AI sends a lot of small fleets to harass your harbours, fair enough though tiring to chase them all down. Can't seem to contain them.
Another solid point - battles are pretty easy in this game when you carry a lot of artillery with you. However, if the AI utilized artillery more often, especially the later types, it would be a lot more difficult. I've fought a few battles where I was on the attacking end and was forced to march into their artillery - all I had were gatlings, so they had to be moved closer and I couldn't "persuade" the enemy to charge me since I was bombarding them with cannons. Unfortunately, even their wooden cannons were enough to take out both of my gatlings before they even got within range, and I took heavy losses before I even set up my line in front of them. I was able to win the battle since my troops were a lot more experienced and were better types, but I can see how the game would be a lot different if the AI carried more artillery.On Normal the battles seem too easy with a modern army possessing say 4 cannons and a couple Gatling guns, but I suppose it should be. Not a big complaint as I shamefully just like expanding my empire slowly, micro-managing everything to death. Strong opposition is counter productive to all this business.
Like I said before, Geisha have a wonderful level 6 ability to increase your income across all provinces by 10% - that is a nice bonus, though I'm not sure if it stacks with multiple geisha. They're definitely not as evil as they were in vanilla (in regards to cutting everyone down in front of them through assassinations), but they still provide a lot of good bonuses. The morale bonus from Inspire Army is great, and the ability to "sabotage" an army is a nice addition. You can effectively use them and Ishen Ishi to cover all the abilities of a Shinobi, with the added bonus of increased morale when attached to an army. I didn't do the enchant thing much, but I can see how that would be effective too if you were really hard up for generals - AI is never in short supply.I also find the agents a bit too powerful, and I am disappointed that my strong agents cannot thwart the actions of the opposition better than they seem to be doing. Pushing the frontline further east has resulted in a tonne of enemy agents killing a lot of my agents and generals. Next time I will endeavour to bring a lot more developed agents to the front. Geishas don't seem that useful to me. Foreign army trainers and your police agents are however very useful, at least to my gameplay style.
I haven't had much trouble with assassinations on my agents. A few made attempts, but all my agents were maxed level and couldn't touch me. I utilized Ishen Ishi more than anything and took out everything in front of me with them anyway. Being able to assassinate, convert and create rebellions was an awesome benefit.
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