I agree, it takes ages to get around, or at least it feels like it, which is why I asked about roads, I need some way to speed this up besides railroads, which in my opinion are just in the game as a hook you never get to use while it matters because it develops too late or you can't connect it all to where you need to get to. But whatever.
I keep coming back to this thread just to discuss more things as I find them. The latest thing puzzling me, where's the province specialty info? I looked at my own province last night where I had a mine or something, I forget what, and the province tab is now blank showing no specialties?! So, with the fog of war covering it all up rather nicely, is this a game of concentration now where I just have to know by staring at a blank map where stuff I want to grab is located? I must be missing something here, because I can't for the life of me understand why you would take one of the strategic considerations out of the players hands, yet leave it in the game? Because the specializations are still there. You want the player to have more strategic options to consider not fewer, give him or her the info and let them decide what to prioritize in the battle plans of their campaign. I regularly in S2 and ROTS consider what's available to be developed in making my decisions on what to attack next.
In short, someone help me make sense of this intensely ugly manure colored map so I can plan my campaign with resources as part of it.![]()
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