The starting moves for Saga aren't hard to determine. The clan starts with 1 allied clan (their neighbour) and 1 clan at war (on a nearby island). There is an enemy fleet within striking distance of your fleet and the enemy island Fuchu has a gold mine. There is also another pro-shogun island (Goto) nearby but this clan starts indifferent to you.
- The nearby fleet has one gunboat less than your fleet so you can attack it immidiatly and take out the possible threat to your home province. Immidiatly return to your port for repairs.
- You start with a dojo so you can go for matchlock kachi and research shih immidiatly or you can go the modern route but then you should tear down the dojo to make place for barracks.
- Regroup your existing army and add the foreign veteran so that he can train them.
- Train as many troops as you think your economy can handle (Your enemy will have a sizeble force)
- Build an extra ship for more bombardment damage.
- Fuchu will build baracks ASAP. Find the balance between a decent force to attack with and not letting Fuchu train to many line infantry.
- You can recruit a ninja from turn one but resist that urge. His actions are to costly in the early game
- When attacking Fuchu castle fist bombard the castle before sieging (for the extra casaulties) and don't assault. Fuchu forces will come to you in an open battle which is much more to your advantage than assaulting the castle.
- After conquering Fuchu, you can either keep the barracks there (if you didn't build them in Nagasaki) or tear them down and replace with an economical building.
- Consolidate and prepare for a similar (similar navy and similar army) challenge to conquer Goto.
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