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  1. #1
    Member Member Sp4's Avatar
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    Default Re: New patch?

    You still using that unit movement reduction mod?

  2. #2

    Default Re: New patch?

    Quote Originally Posted by Sp4 View Post
    You still using that unit movement reduction mod?
    Yes. I do not like the original vanilla speed - I can't keep up without copious pausing, and I find the battles look absurd.

    If someone who is already playing without a mod can confirm that speeds have altered I'll remove the mod and see what I think. I'd try it myself, only FotS has sent my loading times through the roof and I don't fancy spending an appreciable amount of time to test a question others can probably answer.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  3. #3
    Member Member Sp4's Avatar
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    Default Re: New patch?

    I think units move a lot slower in FotS, at least the rifle/musket infantry does.

    They are really slow.. annoyingly slow sometimes.

    I see if I can test it though.

  4. #4

    Default Re: New patch?

    I went to check this and discovered they removed the 'speed' stat from the encyclopedia unit pages... not that i expected it to be that easy.

    another question have bow cavalry always gotten those huge boosts to their ranged stats in swooping crane? I've never noticed it before.

  5. #5
    Member Member Sp4's Avatar
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    Default Re: New patch?

    These formations do stuff to unit stats? Wow oO

  6. #6

    Default Re: New patch?

    I haven't noticed any change in speed in Shogun. If anything the units seem faster when the game doesn't start to freeze.

    Might be the fact that I', playing mostly RotS, with it's smaller units...

  7. #7
    Member Member Jarmam's Avatar
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    Default Re: New patch?

    Just got home from 15 days in the US and A and I couldn't be happier to see this - a Shogun 2 patch that sounds like it addresses actual real issues with the game! Exciting! Especially this

    Quote Originally Posted by Maltz View Post
    Here are fixes that could affect our play habits:
    - Only primary generals now get full XP in battles; generals commanding reinforcements get reduced XP
    - Removed timer from certain battles to prevent exploit
    Quote Originally Posted by Grin View Post
    I went to check this and discovered they removed the 'speed' stat from the encyclopedia unit pages... not that i expected it to be that easy.

    another question have bow cavalry always gotten those huge boosts to their ranged stats in swooping crane? I've never noticed it before.
    Weird that they removed movement speed stat from the screen. But yes, Bow Cav always got a massive, massive, massive accuracy bonus from sweeping crane. They also keep their distance in sweeping+skirmish against melee to the point where they're always just 5 feet away to maximise casualties. Bow Cav are absolutely devastating against Katana/Yari/Monk Naginata based armies as they inflict absurd amounts of casualties and can act as big squads of Light Cavalry after that (they are actually surprisingly effective in melee against Katanas and archer units). Play a Takeda all-cavalry campaign and use 6+ Bow Cavs in each stack to learn more!

    Edit: I dont know if this is general knowledge but now Agents get a 3 point xp per turn from being in towns as opposed to just 1. This is *colossally* important and will change the way I would play Chosokabe, Tokugawa and Hattori fundamentally.

    Also the new 40 unit battlefield just made Oda 3 times easier. The 20 man setup worked fine for me in terms of unit casualty rates, speed etc but with 40 units I really wish they'd reduce movement speed a little. It becomes very chaotic *very* quickly and it seems like speed on foot units has not been changed.

    Also it seems the Unmannered Samurai for the Ninja now provides a 7% movement bonus as opposed to the 2% it used to give. Quite a significant upgrade.
    Last edited by Jarmam; 04-02-2012 at 21:45.

  8. #8
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: New patch?

    Is it just me or did the game (Shogun II; I don't have FoTS yet) become less stable with the new patch. I used to have CTD's when clicking on the quicksave button or right after a battle, but I'm now having them more frequently. In fact, I can only play 3 or 4 turns before the game CTD's.
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  9. #9

    Default Re: New patch?

    I have had not just a couple of CTDs but a blue screen of death complete crash in mid-battle.

    Sieges seem to be the main problem as there is more going on graphically.

    And I have also noticed my metsuke and monks levelling up a lot quicker just for sitting in towns - didn't realise ninja got the same benefit as well though, so could have saved all the money I've been spending on sending them out to sabotage farms just to gain XP.
    Last edited by Jacobin; 04-03-2012 at 10:13.

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