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Thread: Call to research: difficulty levels affect building costs - what else?

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  1. #1
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Call to research: difficulty levels affect building costs - what else?

    I assume the AI factions aren't affected by this.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  2. #2

    Default Re: Call to research: difficulty levels affect building costs - what else?

    hmm strange indeed.

    For Large Town and Tenant fields it's:

    70% - 85% - 100%

    whereas the fort has

    100% - 125% - 150%
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  3. #3
    Member Member Yesugey's Avatar
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    Default Re: Call to research: difficulty levels affect building costs - what else?

    For the last few years, everytime I decide to start a S2TW game, I see a new huge imbalanced advantage an AI has and I quit the game in shock. Diplomacy, unit scales, attack priorities..

    Last time, I see the AI gets extra free units to their attacking stacks out of nowhere and I was shocked. Yet there is still a new one comes up.

    Anyway at least this one looks like they are not overpricing on legendary, they just lower the costs on easy mode.

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