I saw a post on another forum and could not believe my eyes. So I went and did a quick test. The person was right - playing on hard artificially inflates building costs by a significant proportion. Hundreds of koku per building.
So now I'm wondering:
1. What else changes across difficulty levels in order to provide artificial challenge. Happiness? Research speeds? Unit costs? There's a whole can of worms here.
2. What the percentage increase is on each difficulty level.
3. How much worse it gets at very hard and legendary.
4. Does easy get a cost reduction?
Anyone care to help research this? I'm not great with statistics.
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