@finishedBarbarian - well i didnt thought so much until now about that - just roleplayin as good as possible ..but after i just lately (shame on me - all the time before i just didnt know that) found here somewhere that ancillaries can be swapped ..and then i searched for this trait/ancillary documentation. ..to know how complex all this is and all the possibilities - that just doubles for me the fun. i find this trait/ancillary system just great.
but still - i can´t actually use this documentation ..technically. it takes up from 30" to more than a minute until some information shows up ..and there are so much traits, triggers, ancillaries ..much to browse if i want to compare. but with this speed it´s just annoying. ...can you use it without this problem??
@konny - ..sorry i dont get it ..maybe my weak english does its part..
do you mean that just means: the specific ancillary has not already acquired - if so, this condition apply anyway for all of them.
as long as not already 8 Ancillaries are in the retinue ..there should be the possibility to gain another one (theoretically ..mostly i range from just 3 to 6 as i remember)
thats all i found reg. drillmaster:
acquire_drillmaster
Condition <NoMoreAncillaries> < 1
Condition <DrillmasterAcquired> < 1
Condition not CultureType barbarian
3% Chance: 1 points in <AcquireDrillmaster>
drillmaster_has_been_acquired
Condition <AcquireDrillmaster> > 0
100% Chance: 2 points in <DrillmasterAcquired>
100% Chance: 1 points in <NumAncillariesAcquired>
50% Chance: 1 points in Disciplinarian
25% Chance: 1 points in Energetic
25% Chance: 1 points in Authoritarian
100% Chance: 1 points in <ForcedMarchingExpert>
(...again - its just annoying and hard to research or to copy something..)
all the acquire... conditions are build up in these two steps like this: first conditions to acquire and then "has been acquired".. but im confused anyway - those second step seem to me something which the ancillary affect after he joined his retinue or not?
for some other ancillaries i had the patience to look - and the condition <NoMoreAncillaries> < 1 seem to be very common. at least for the some common ancillaries i found the patience now to look after: like docter, chirurgeon, geographer.. there is always this condition.
if it is like finishedBarbarian´s suggestion: no FM with more than one Ancillary already can aquire this one (with this condition) ...this sounds reasonable for me - but i wonder why i never got a drillmaster but mass of docters, clerks and what not.
could it be a solution to take away all ancillaries but one for a chosen FM and see if he gets one?.
..well yes, i guess these percentages must be working somehow cumulative ..or else we hardly get those widespread ones.
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