thanks konny - slowly i think i´ll get it. ..no, of course - english here is fine - hope my following here is understandable.

noMoreAncillaries is already (a kind of a) trait?. ...thought until now it´s just a condition. ..if i got it right now: apart from the hard-coded 8 ancillaries limit, <noMoreAncillaries> apply in a case when, dependent of his Charisma, a FM just can´t get any more. ..even when he only has two.?
..but how many ancillaries are granted to him is for me as Player just a hidden secret.?

..so if i make use of swapping around ancillaries and try to give one FM an ancillary and he has acquired this trait <noMoreAncillaries> >1 (not <1) then i can try as much as i would - the number of his retinues will stay as it is.?

..i just started to make use of this - so sooner or later i will have one where i can´t add more Ancillaries (although he has definitely less then 8).

strangely regarding the drillmaster ancillary - in these conditions are no real conditions as i understand them (like for instance good commander or so ..the only real condition is the one: not CultureType barbarian. ..so it seems to me its just a random thing and all greek FM´s actually are able to get this ancillary ...no matter if he´s a proven commander, Governor or just a some Dude.
..so more a matter of luck.

you seem to have a lot of insight in this trait/ancillary system - and i thank you for your detailed description.

you also seem to use this documentation - i must ask you again about the speed of it. ..actually i just cant use it - interesting as it is.. if i try to compare just 3 traits or triggers ...it takes up from 5 to 10 minutes - of course that ruins the fun to make a research there.

is this only a problem i have - or is it known.?