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Thread: Provinces development strategies

  1. #1
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Lightbulb Provinces development strategies

    At the moment I'm concentrating all my military buildings in one province while using all other provinces as economic base. This also means that I destroy any non-military builing in my 'militaristic' province from the start and build from there. Similar to my militaristic province, I destroy any non-economic building in newly concquered provinces ASAP and build up from there.
    Having multiple recruitment slots (increased by the military buildings) means that I'm rather handicapped by my finances rather than the number of slots available when it comes to recruitement. Any double military building seems redundant when the financial side is the true referee.

    Does anybody else use a different strategy?
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  2. #2
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Provinces development strategies

    From the little I have played, this is a good strategy. Money is usually tight and order can be hard to keep at low development levels, so military buildings can feel like something of a luxury.

  3. #3

    Default Re: Provinces development strategies

    I'm doing the same thing. I did wait a few turns before knocking down the extra artillery and cadet schools at the start. I'm about to get my first province with an armory and will knock down those buildings once I finish building stuff. I only have 8 provinces so far but movement speed is pretty slow so I kept an extra for insurance.

  4. #4

    Default Re: Provinces development strategies

    I haven't played a whole heap of FoTS yet (only got it yesterday) but from what I've seen there is no agent or building type that raises tax rate or reduces administration costs in a given province? if so then specialisation province is no longer a priority economically and xxxx investment in province A will yield the same net benefit as xxxx investment in province B. The key drivers will be exploiting privince resources for more effecient troop recruitment, and managing happiness.

    But like I say I could be wrong!

  5. #5

    Default Re: Provinces development strategies

    I think what they meant is that if you're not specializing a town for making units, you might as well specialize it to make money. Once you get a blacksmith province, it can fill in for your troop building needs.

  6. #6
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Provinces development strategies

    Quote Originally Posted by andrewt View Post
    I think what they meant is that if you're not specializing a town for making units, you might as well specialize it to make money. Once you get a blacksmith province, it can fill in for your troop building needs.
    I've really screwed this up in my first campaign. I've been building based off of what was in the province when I captured it. The AI builds some nice improvements for me and I go from there.


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