Adventure begins in 2011 when planning make Age of Chivalry: Hegemony Total War for RTWALX. i leaving project this year and starting for Medieval 2 Total War.
Factions are same as in latest version of Age of Chivalry: Hegemony but many are out of that mod:
1: Duchy of Austria
2: Duchy of Bavaria
3: Kingdom of Bohemia
4: Duchy of Brittany
5: Duchy of Burgundy
6: Kingdom of Denmark
7: Kingdom of England
8: County of Flanders
9: Kingdom of France
10: Electorate of Brandenburg
11: Friesland
12: Republic of Genoa
13: Duchy of Guelders
14: Helvetia,
15: Kingdom of Poland
16: Principality of Savoy
17: Duchy of Saxony,
18: Kingdom of Scotland,
19: Republic of Venice,
20: Republic of Florence
21: Kingdom of Wales
22: Bishopric of Liege
23: Kingdom of Hungary
24: Kingdom of Sicily
25: Kingdom of Norway
26: Turks(emergant)
27: Papal States
28: Mongols(emergant)
29: Duchy of Milan
30: Romanian Voievodships
31: Independent Peoples.
Are three main campaigns - Early(1100), High(1220) and Late(1300), and nine provincial campaigns - Hundred Years War, Italian Wars, Hussite Wars, Central Europe, Western Europe and Scottish Wars of Independence
A important feature is policy decision: you can builid two builidings, every presents a different policy decision and enable new effects such as improving public order and increase of happiness of people - for example if playing with Scotland can choose between Gaelisation which increase experience and armour of Scottish units or Normanisation which enable recruitment of English units such as Armoured Sergeants and English Knights.
Venice and Genoa are republics and not have family tree nor princessess as reflecting history of these maritime powers
Last edited by Arnulf Floyd; 10-27-2017 at 12:39.
Credits:
Kor Bosch and Andrew Dunn for Age of Chivalry: Hegemony, best mod ever released for Age of Empires 2
This mod is a dream because I'm not modder than a simple M2TW veteran player
Last edited by Arnulf Floyd; 02-03-2018 at 19:55.
Very interesting project, good idea.
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