1. I have read that city on the battle map will NOT resemble a classical city. Apparently because its too much work or other work takes priority. My suggestion: is it possible to just overlay the cities of RTW onto M2TW? I am certain most fans will trade off the new/better graphics for more realistic cities.
2. One of the great additions to M2TW to me was militia and free upkeep. It makes perfect sense and is historical accurate to garrison your cities not with professional soldiers, who are much needed elsewhere, but with local levies/militia.
I have a few reasons why the EBII team should include this:
2.1. Because EBII strives for historical accuracy, it is acceptable that some factions don't have archers available to them, except as mercs. But that you have no archers to defend your settlements is a real pain in the but. Also this is highly unrealistic, because in all of history, whenever there was a walled city, men wielded ranged weapons to help defend it. Otherwise you would go the 'Spartan way', have your enemy run in to your spears, without bothering about walls.
I understand that all factions then would have ranged weapons, which EBII wanted to avoid in the first place. But I think/hope I have a solution for you. Is it possible for all militia to have their movement points taken away so they can only act as garrison or preferably, allow them to act/move in their province of recruitment only. They will then only be able to help defend their home territory (dealing with invasions or rebellions) and not go on some distant campaign.
2.2. The other reason I advocate militia (as described above) is for the AI. How many times have we played Total war games where your enemy is attacking you with all his might and leaves his heartland and rear settlements almost completely undefended to be picked off by another AI. This because the AI is completely devoted on defeating the human player. Its also nice to make it extra challenging for the player not to conquer nearly garrison-less cities.
You could make 2 militia units for each faction type (barbarian, roman, greek, african, eastern) so as to save skin works, say one ranged unit and one melee. Which type I leave up to your superior historical research. Also as not to 'flood' the game with militia, you could put a cap on them, as was done with merchants and priests, say 6 per city. Or have it progressed as the free upkeep system already works in M2TW. These units should at their best be of the 'medium' type.
3. I read that the armor upgrading system will NOT be included in EBII, as again it would spare a lot of skin works. If it so, I can live with that. That said, if you do find the time to include on some key units (top of my head: generals bodyguard, mainstay infantry units,...). It kinda sucks to lose the experience of your units, especially your hardcore infantry, as this is harder to accumulate then ranged units or cavalry.
4. Regarding experience, I always thought it would be great to have a more rewarding experience bonus system. For example: win a heroic victory and your entire army will get +1. Win 2 clear victories and your army gets +1. This for the same reason as said above. In my experience (have finished RTW & MTW2 with every playable faction, some multiple times, in lesser extent the expansions, don't care too much for the other TWs, sorry guys) infantry ranks up much slower as they inflict less casualties/take prisoners then ranged units and especially cavalry.
I really hope this will start some debate or at least to get some answers to these questions. To be honest the only MOD I ever, I repeat EVER, played was Rome Total Realism. I was impressed with this but never explored it further. Some years later I regained interest in Total War and to get a new experience I decide I would check out the MODs.
After some research EBII caught my eye because I think the first version for RTW looked stunning, ergo what can be done with M2TW can be even better. Oh yeah this is also my first ever participation in one of these forums, so you will have to excuse the length of it.
Keep up the good work.
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