Poll: What do you think about making a EB III?

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  1. #1

    Default Re: EB III

    Quote Originally Posted by moonburn View Post
    i still think that rome total war 2 will be made out of an agreament beteween eb and creative assembly the eb team needs a dedicated game engine wich they can easily make to suit historical accuraccy while creative assembly needs the "breath taking" that the eb team puts in with their love for the project
    I really, really hope that this would be the case - it would be kind of a vindication of the EB team, given that the initial purpose was to offer historical advice to the CA team for R:TW.

    But, for now, it looks to me that the EBII team are doing an amazing job with the M2:TW engine and I'm looking forward to it (though I'm going to have to upgrade my PC massively before I'll be able to play it). What they have done with the R:TW engine is still THE standout, as far as I'm concerned. I've tried other mods but EB is absolutely phenomenal given the restrictions of the R:TW engine. It's not just about the historical accuracy, its about the gameplay itself and the immersion that's possible. Nothing else comes close.

    So, bring on EBII, thanks to the team for the work (unpaid) that you've put into EBI and EBII and, if there is to be an EBIII I hope that it is R2:TW with full accreditation for the EB team for the service they've given to the community.

    Just saying; I think its easy to forget just how much work has gone into the current and upcoming mods that we enjoy...

  2. #2
    Member Member Hax's Avatar
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    Default Re: EB III

    Branching out to other games might be interesting. There used to be an EB project for Civ IV but it died out some time ago, too. Who knows, maybe Civ 5, haha.
    This space intentionally left blank.

  3. #3

    Default Re: EB III

    Quote Originally Posted by Gaius Sempronius Gracchus View Post
    I really, really hope that this would be the case - it would be kind of a vindication of the EB team, given that the initial purpose was to offer historical advice to the CA team for R:TW.

    But, for now, it looks to me that the EBII team are doing an amazing job with the M2:TW engine and I'm looking forward to it (though I'm going to have to upgrade my PC massively before I'll be able to play it). What they have done with the R:TW engine is still THE standout, as far as I'm concerned. I've tried other mods but EB is absolutely phenomenal given the restrictions of the R:TW engine. It's not just about the historical accuracy, its about the gameplay itself and the immersion that's possible. Nothing else comes close.

    So, bring on EBII, thanks to the team for the work (unpaid) that you've put into EBI and EBII and, if there is to be an EBIII I hope that it is R2:TW with full accreditation for the EB team for the service they've given to the community.

    Just saying; I think its easy to forget just how much work has gone into the current and upcoming mods that we enjoy...
    they can always create an engine that enables diferent types of gameplay experience i mean we all know that an historical acurate tw game will take 15 minutes per turn anyway since they would have to represent hundreads of people and hundreads of very specific situations like a korinthian rebellion breaking out of the koinon or a people such as the bosphorians asking to join the koinon for protection

    but then they could have arcade style regular tw style (wich would be the fast furious and shoot them all style we all know and learned to hate ... ) and then an historical acurate gamestyle wich takes far more time planing and thinking before making a move where diplomatic stance would matter alot before going to war

    i mean i bet that the creative assembly when they started looked to achieve such goals and not just the pure profit aspect of the "thing" wich will make things die out in time

    also such a specific game engine would most likely require constant upgrades and download of new factions or new game changing choices like giving the player a chance to pick 1 faction and then get 5 new neighbourly factions that if he hadn´t picked that faction would never exist (like you pick the arverni and get to get acquainted with the aquitanii and the bituriges and the belgiums and such)

    just saying that developing such a game engine if they do it right can have far more long term advantages then just the create the next shoot them up pop trash it that nobady will remember in 2-3 years (but everyone still remembers rome or medieval total war)

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