You get huge battles every turn if you develop slow enough and give the Hojo time to grow to the point you get the battles you speak of, which are indeed tedius. I play the Sengoku campaign in full rush mode - when i want a slower game i play medieval. In full rush mode you basically horde on the horde and there is a hell of a lot of challenge in doing that, because to reach that stage you need to take risks financially as well as on the field in the early/middle early game. That's the part of a TW campaign i enjoy best: every koku, every battle counts and things are on the line.
Check out Maltz's stories for rush tactics and strategy. There is a link in the stickies here in the sword dojo.
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