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  1. #1
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Kerbal Space Program

    OrgCraft server went down a few weeks before Christmas and I took interest in this game without knowing it had a thread here on org.
    0.22 was my entry version and I have restarted the campaign with the release of 0.23

    Searching the game folders, I only found this screenshot (most likely from the 0.22 version), which apparently was taken by a mistake (why not take the screen of the actual successful landing?).

    I remember using too much fuel to land and get back into orbit which resulted in a Jeb lost in space scenario and in an non-circular Mun orbit to boot. Launching a rescue ship (with a towing cable) ended in frustration and two kerbals lost in space.
    (Rendezvous in space is perhaps the most difficult part of this game - and mechJeb smart assistance for this is not available early in the game).

    0.23 came as a savior.

    I use these mods:
    Kethane (only scanned the mun for the stuff, not utilized in a refuel mission yet)
    KSP Interstellar (late tech tree stuff.. not there yet).
    MechJeb2 (a must have SAS help)
    chatterer (seriously cool)
    Enhanced nav ball (just makes the nav ball more "transparent" as you can see the retro grade/prograde/target indicators through the ball).
    KW Rocketry (Fairings and other extra "stuff" - spreads logically on the tech tree)
    Flight Engineer (nice extra info)
    KAS (winches, cables etc.. kerbalnauts can work in space - e.g. install hooks for towing on ships lost in space).
    Joint Reinforcement (removes structural wobbliness)
    Kerbal Alarmclock (if you have many missions running simultaneously - this is a must)
    Nova Punch 2 (another extra rocketry stuff mod - which spreads on the tech tree)
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  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Kerbal Space Program

    Just going to resurrect this thread...

    Anyways KSP is now in beta and its miles ahead from where it used to be. Theres a career mode and loads of mods (though many arent updated to the new update yet it seems), so theres plenty to do even if you cant seem to do the really complicated stuff like landing on a moon. Or orbiting it for that matter. Ive managed to get into orbit without the help of an autopilot system. So far Ive built a reliable rocket delivery system which can get me to the Mun and probably beyond but I havent tried that yet.

    Lift-off! The four boosters are enough to get me almost past the first stage of the atmosphere.




    Second stage gets me well into orbit.



    Third stage is the one that gets me to the Mun with usually about half that fuel left.

    ...and thats where I run into this problem:



    Ive launched five rockets so far and I have yet to get into a stable orbit around the Mun no matter what I do. Four of them collided with the Mun and the fifth one I missed the mark and I decided to abort it. Kinda frustrating but I will keep at it.

    In the meantime I launched six communication satellites into stable orbit and a space telescope I have dubbed the "Hobble Telescope."




    So far almost all my missions are unmanned, but once I get my probe into orbit around the Mun I will start planning a Mun landing.
    Last edited by Hooahguy; 01-22-2015 at 23:35.
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  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Kerbal Space Program

    Here are some more pics:

    The communications satellite I have 6 of in orbit:



    A GPS mapping satellite I have 3 of in orbit:



    The Hobble Telescope:



    And finally, the probe I sent out towards the sun with a suite of instruments that most of which dont do anything:

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  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Kerbal Space Program

    Ok, some new telescopes! I got a mod which gave me real telescopes and not ones that didnt do anything.

    So here is the Hobble Telescope v2:



    And the Kerblar Deep Space Telescope:





    On the downside, Im crashing way more than I used to...
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  5. #5
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Kerbal Space Program

    Stopped playing since last summer trying to launch this thing:





    It is the command module of a interstellar battle cruiser. You can see all the connection ports on its sides where other modules would be connected, assembling this monster in space...

    Sadly even with the 64x version the game stutters and you'll probably spend hours watching this launch to space. The game occupies 3.6 GB ram, which should be ok considering 64x and 8 GB available.
    Maybe I will download the Beta version... we'll see.
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  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Kerbal Space Program

    Alright ladies and gents, prepare to here the sad, sad tale of the International Kerbal Space Station.

    It was a lovely station. Many crew compartments, a science lab, and enough power to sustain itself for years.



    The initial crew was just three, but that wasnt enough to crew everything, so I had to add more Kerbals to the crew. Bring in the IKISS Shuttle. Its not really a shuttle, as its more of a rocket than anything, but it served its purpose. Anyways it took two tries to get it to dock with the IKSS but I managed to get it done. I had five crew transfer into the IKSS and everything was great.



    Then I got cocky and went to do another trip, bringing another six Kerbals to the station. But I miscalculated and slammed into the station, breaking it in half. So the station is ruined and I have to mount rescue missions, one of which will require my Kerbals to jetpack over to the rescue craft as it has no docking ports. So its going to be an eventful few missions! Assuming I dont crash every fifteen minutes.
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  7. #7

    Default Re: Kerbal Space Program

    For some reason I cannot get into the game. I'm not sure why. I'll have to play it again soon. Maybe now.

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