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Thread: Going for a new AAR - Suggestions?

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  1. #1
    Grey Tiger Member LotW89's Avatar
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    Question Going for a new AAR - Suggestions?

    I just decided to make an AAR, but I'll let you decide which faction you want to see
    It's a multiple choice poll
    Of course I have rules for my AAR:

    1. Playing VH/M with no battle time limit (BI 1.6 and EB 1.2)
    2. Any town with stone walls or better must be sieged into surrender or sally, no assaulting
    3. Routers must only get chased by light infantry and cavalry
    4. Rebel army must be destroyed or after 2 years I'm forced to crush them with my current town garrison
    5. I can't transport a full stack army with just a single ship, should be a whole fleet
    6. Faction expansion depends on the faction leader's traits
    7. Generals and Captains fight only if absolutely necessary

    But there exist exceptions sometimes.

    If you want to have more rules or restrictions you can suggest it

    That's all for now. So it's your turn
    Last edited by LotW89; 05-02-2012 at 19:26.

  2. #2

    Default Re: Going for a new AAR - Suggestions?

    Ptolemies, they don't get enough good AARs.

    We've got some nice Seleucid ones already, time for a Ptolemaic one to go with them.

    Suggested house rules:
    Town-building has funding priority over recruiting unless Ptolemy-owned territory is being invaded. (This is to discourage blitzing at the start.)
    Only light infantry and cavalry allowed to chase down routers. Heavy infantry always in guard mode.
    Any territory with a rebel army in it for more than 2 years must be evacuated by its garrison, put on Very High taxes, and allowed to rebel. Then the rebel army must be destroyed before you take the territory back. (Forces you to fight rebels and not ignore them.)
    Any town with stone walls or better must be seiged into surrender or sally, and not assaulted (unless you have Stone Projectors to break down the walls). (Gives the AI time to respond to the seige, and prevents quick, easy assaults on under-defended major cities.)
    Behave in a civilised Hellenic manner, always accept 'End Battle' message, don't 'continue battle' just to slaughter routers (that's for barbarian Gauls and Romans.)

  3. #3

    Default Re: Going for a new AAR - Suggestions?

    saba please, there are no finished saba ones out there. they usually unite arabia and end the story there :(

    there are already quite a few good Ptolemy ones actually
    Last edited by seleucid empire; 04-30-2012 at 08:18.

  4. #4
    Grey Tiger Member LotW89's Avatar
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    Default Re: Going for a new AAR - Suggestions?

    Looking at the poll the faction will currently be Saba or Ptolemy, I think I wait one or two days more


    Quote Originally Posted by Titus Marcellus Scato View Post
    Suggested house rules:
    Town-building has funding priority over recruiting unless Ptolemy-owned territory is being invaded. (This is to discourage blitzing at the start.)
    Good one, I will consider it. But at the start I will blitz some cities (1 - 3) because else I'll be in dept.

    Quote Originally Posted by Titus Marcellus Scato View Post
    Only light infantry and cavalry allowed to chase down routers. Heavy infantry always in guard mode.
    So you want that I have only heavy infantry in towns to guard or do you mean guard mode in battle? That will be difficult, because I can't recruit heavy infantry right from the start.

    Quote Originally Posted by Titus Marcellus Scato View Post
    Any territory with a rebel army in it for more than 2 years must be evacuated by its garrison, put on Very High taxes, and allowed to rebel. Then the rebel army must be destroyed before you take the territory back. (Forces you to fight rebels and not ignore them.)
    I'll kill them all Well I think I could do this, if I missed a rebel army somewhere.

    Quote Originally Posted by Titus Marcellus Scato View Post
    Any town with stone walls or better must be seiged into surrender or sally, and not assaulted (unless you have Stone Projectors to break down the walls). (Gives the AI time to respond to the seige, and prevents quick, easy assaults on under-defended major cities.)
    I hate assaulting towns, so I'll put that into the rules

    Quote Originally Posted by Titus Marcellus Scato View Post
    Behave in a civilised Hellenic manner, always accept 'End Battle' message, don't 'continue battle' just to slaughter routers (that's for barbarian Gauls and Romans.)
    If I'm going to play a Hellenic faction I'll definitely do that!

    Quote Originally Posted by Pikenier View Post
    This is no house rule imho. Instead common sense when playing a strategy game. It wouldn´t be any challenge or in any way satisfying when playing a TW game using reloads after loosing any battle or town.
    Hm... you're right, I'm going to delete it.
    Last edited by LotW89; 04-30-2012 at 10:38.

  5. #5

    Default Re: Going for a new AAR - Suggestions?

    Saba because:
    1. The have a different fighting style to most of the eastern factions
    2. They are an underdog and the struggle will be epic
    3. No completed or even semi-completed aars with Saba
    4. Secure location in south arabia allows time for political role-playing and civil wars ;). Also i think a ptolemy aar will be a lot like the other ones made already. Blitzing Antioch, Babylon and Seleucia and ruling the world...
    5. I would really appreciate it :D
    Last edited by seleucid empire; 04-30-2012 at 12:00.

  6. #6

    Default Re: Going for a new AAR - Suggestions?

    Quote Originally Posted by seleucid empire View Post
    Saba because:
    1. The have a different fighting style to most of the eastern factions
    2. They are an underdog and the struggle will be epic
    3. No completed or even semi-completed aars with Saba
    4. Secure location in south arabia allows time for political role-playing and civil wars ;). Also i think a ptolemy aar will be a lot like the other ones made already. Blitzing Antioch, Babylon and Seleucia and ruling the world...
    5. I would really appreciate it :D
    Some very good points. Especially No. 2 (and No. 5 :-D)
    Would love to see a finished AAR for them. Had much problems with them in my fights against Egypt and never finished this campaign. Do they even have any good late game units to counter their more powerful enemies?

  7. #7

    Default Re: Going for a new AAR - Suggestions?

    The only good factional unit they can get to counter the twin empires of seleucus and ptolemy are the Sabaen medium cavalry. They are an awesome unit. Other than that they have to rely a lot on mercenaries and regionals. Their noble infantry is too much of a hassle to transport but the cavalry is definitely worth bringing over from arabia. They can also get regional bush elephants

  8. #8

    Default Re: Going for a new AAR - Suggestions?

    Quote Originally Posted by LotW89 View Post
    Good one, I will consider it. But at the start I will blitz some cities (1 - 3) because else I'll be in debt.
    You won't start off in debt because Ptolemies have a good economy. But for historically-accurate early expansion, I'd go for Ammonion and Halicarnassus.

    (You might need to make an early peace with the Seleucids in order to concentrate forces against the Eleutheroi.)

  9. #9

    Default Re: Going for a new AAR - Suggestions?

    Quote Originally Posted by LotW89 View Post
    So you want that I have only heavy infantry in towns to guard or do you mean guard mode in battle? That will be difficult, because I can't recruit heavy infantry right from the start.
    Guard mode in battle for heavy infantry, so they don't pursue fleeing enemies. (Of course, this would apply only to disciplined Hellenes and Egyptians, not to Galatian mercenaries....)

  10. #10
    Grey Tiger Member LotW89's Avatar
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    Default Re: Going for a new AAR - Suggestions?

    Quote Originally Posted by Titus Marcellus Scato View Post
    Guard mode in battle for heavy infantry, so they don't pursue fleeing enemies. (Of course, this would apply only to disciplined Hellenes and Egyptians, not to Galatian mercenaries....)
    I see, that's a good point.
    -> approved

  11. #11

    Default Re: Going for a new AAR - Suggestions?

    If your playing Saba limit number of slingers and archer spearmen
    If your playing Ptolemies, limit the number of Pzehetaroroi by the 220's and start using panda phalanx again cause historically they were short on manpower by then
    btw your rule number 4 that states:Rebel army must be destroyed or else the town will rebel after 2 years will be very hard because the Ptolemies start off with a lot of rebels and their southern provinces are pretty vast. you mite not reach the rebels in time

    oh a rule i always play is when you really want to do a naval invasion make sure there are a lot of ships. after all you cant send a full stack over in a single unit of dodgy boats. If i send a fullstack i usually have 6 units of ships
    Last edited by seleucid empire; 04-30-2012 at 15:20.

  12. #12

    Default Re: Going for a new AAR - Suggestions?

    I would go for Saba or Hayasdan. Two small factions that will face mighty enemies soon and ensure a thrilling campaign.
    But when you prefer a european faction how about the Getai?
    The atm leading Ptolies are a very easy faction. On the other side Marcellus Scato is right, there are not many AAR´s for them.

    Quote Originally Posted by LotW89 View Post
    No reloading, what happens happens
    This is no house rule imho. Instead common sense when playing a strategy game. It wouldn´t be any challenge or in any way satisfying when playing a TW game using reloads after loosing any battle or town.

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