I suppose I assumed that the Metacritic-focused-development bit discussed in the article was implemented after NTW but before TWS2, with implications then about how TWS2 was such a significant improvement. However, that really was an unfounded assumption. If they've been using the same development strategy for games prior to TWS2, it's utility is somewhat more questionable. I suppose I'll actually have to go listen to that whole interview now...
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