This was a ton of fun last time we did it and it made for some nice videos. Let's do some more!

Originally Posted by
Brave Sir Robin
-Each team would have a "captain" who would act as the general present at the battle. This member is the only one capable of ordering the entire team through team chat. The others have to remain silent and "follow orders" although they would certainly not have to and could act on their own even disregarding their own general if they see fit! If the general dies during battle, the captain could no longer give orders and all will have to work independently of one another with not team chat coordination
-The divisions of players armies would vary depending on the battle chosen. Some might command the majority of the cavalry, others perhaps a wing. Each army would not be made equal as well, so selecting which army component each teammate would get would be of utmost importance.
-The battles would not necessarily be 100% balanced but no Thermopylae style battles for example. Each side would certainly have a good chance at victory. Some liberties may be taken in terms of troop numbers present to ensure this is the case.
-While terrain often played major roles in these battles, it is important to note that most EB maps are not well suited for even battles and that usage of typical maps such as Grassy Flatland or Pripyet Marshes may be unavoidable in order to ensure no clear advantages or disadvantages.
List of possible battles:
-Ipsus
-Magnesia
-Cynoscephalae
-Raphia
-Arausio
-Carrhae
-Ausculum
-Beneventum
-Zama
-Panion
-Bibracte
-Vosges
-Tigranocerta
-Chaeronea
-Gabiene
-Paraitacene
Arausio Armies
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