Flying werewolves wearing top hats fighting donkey-knights by a cave made out of cheese. That just happened.![]()
The new patch has beefed up towers and cities. In the early game they are now quite painful. By the late game they are still little better than gnats biting at my uber units, but I definitely had to be more cautious in the first 100 turns. That's a welcome tweak.
I've now won on the second highest difficulty. The AI had a lot more units and was a bit smarter in how it used them. Once again, a small collection of heavily upgraded and buffed units proved the key. The AI does not dispel my buffs, and it doesn't upgrade its own units to the same degree. By the time I have a bunch of magic weapons, armour and health regen on mid-tier units like minotaurs there's nothing which can challenge me. Still, half the fun is getting to that point. The other half is stomping the computer with flying top-hatted werewolves.
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