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Thread: Proposed Sauro Rules Change

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Proposed Sauro Rules Change

    NOTE: I am admitting a conflict of interest here since I may play the Sauromatae in an upcoming tournament. Nonetheless, I am putting forward these suggestions:

    1. Dugundiz are added to the Sauro factional list
    2. Xeruneutoz and Germanic Levy Spears are removed from Sauro roster
    3. Vojinos are restatted to be similar to Lugoae but more morale and better vs cavalry, and lose fear
    4. Sauro are limited to 6 nonfactional units like all other factions
    5. Sauros no longer are limited to 4 individual Greek or Germanic units
    Last edited by gamegeek2; 05-27-2012 at 20:15.
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    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Proposed Sauro Rules Change

    Make them Sweboz with Cataphracts and Horse archers ? O goodie !


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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Proposed Sauro Rules Change

    2,3 and 4 are ok; but 1 is too much: afaik Sauros never got there, there was a scythian "invasion" that reached Germania in 5th or 4th century BC (iirc), otherwise the contact with the Sauromatae was the other way around (germanic tribes reaching Crimea) and it was in AD times...

    I think what could be done is importing either steppe units to the KH or hellenic to the Sauromatae, creating the Kimmerios Bosporos roster, which would work like the roman eras: ie can't use both units in the same army...
    Last edited by Arjos; 05-25-2012 at 11:24.

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by Arjos View Post
    2,3 and 4 are ok; but 1 is too much: afaik Sauros never got there, there was a scythian "invasion" that reached Germania in 5th or 4th century BC (iirc), otherwise the contact with the Sauromatae was the other way around (germanic tribes reaching Crimea) and it was in AD times...

    I think what could be done is importing either steppe units to the KH or hellenic to the Sauromatae, creating the Kimmerios Bosporos roster, which would work like the roman eras: ie can't use both units in the same army...
    I outlined a proposal for this previously. However carrying out 2, 3, and 4 but not 1 would just result in a massive depowering.
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    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Proposed Sauro Rules Change

    They need it though, as they are the only steppe faction with access to armored archers AND good infantry .


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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Proposed Sauro Rules Change

    Yes but they also don't have arrow proof cataphracts and usually suffer badly against these. Sauro infantry is mostly lightly armored and suffers badly against javelins. Gamegeek didn't mention it but he explained it to me that Dugundiz would represent Slavic retainer infantry for them which the EB team did not include in the game. If this is the case, I have no problem with it. Dugundiz are average line units at best, their only advantage being high morale and discipline. Any high lethality unit eats them for breakfast. The idea is to stop Bosporan and silly Bastarnae spam by Sauro players who have little other recourse. This would limit Sauros to a combo of 6 Bastarnae/Bosporans/slingers if they need to counter cataphract archers/Hoplites for heavy infantry.

    Lets be honest Lazy, the two best steppe factions are Saka and Pahlava. The armored foot archers don't mean as much anymore when they can be fought to a standstill by several cheaper steppe foot archers. We don't have the 40 arrow 3 shield tanks that used to rule the missile roost anymore
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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Proposed Sauro Rules Change

    Honestly, I only brought 4 infantry units ever as the Sauromatae: Bosporans, Bastarnae, Komatai, and Slavic Spears. Now I have some more decent options, I may be able to craft a bad version of a Sweboz army (but with kickass cavalry).
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    Athena's favorite Member Vlixes's Avatar
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    Default Re: Proposed Sauro Rules Change

    What if we boost Sweboz with HA in change?
    Last edited by Vlixes; 05-25-2012 at 15:42.
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    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Proposed Sauro Rules Change

    Why not just give Sweboz Horse archers as mercenaries then? It should be able to work the other way around .


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    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by Lazy O View Post
    Why not just give Sweboz Horse archers as mercenaries then? It should be able to work the other way around .
    Because it's meant to represent slavic units. Sweboz never used HA.

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Proposed Sauro Rules Change

    BTW rework the 2 gallic rosters, making Aruernoi more south-eastern and Aeduoi more north-western: for example factional Belgae for the former feels just weird...

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Dugundiz would represent Slavic retainer infantry for them which the EB team did not include in the game.
    Put it that way maybe, but really the Sauros didn't go that far north-west; Bastarnae are one thing, they were employed all over the Balkans as mercenaries, but slavic troops so far south :S
    Last edited by Arjos; 05-25-2012 at 21:43.

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by Arjos View Post
    Put it that way maybe, but really the Sauros didn't go that far north-west; Bastarnae are one thing, they were employed all over the Balkans as mercenaries, but slavic troops so far south :S
    OK, let's see how many units we can cut from the KH roster using this criteria...

    And by the way; Sauros lived in southern and eastern Ukraine. Slavs at this time lived in Western Ukraine generally, East Balts would live around the same area plus in Belarus and Western Russia. I wouldn't call that distance TOO far.

    (Would you care to argue this point? I'd be glad to)
    Last edited by gamegeek2; 05-26-2012 at 06:39.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Proposed Sauro Rules Change

    First of all, I've read so many possible genesis for the Slavic people, I'm not even sure which one we should consider...
    Are there episodes of recorded slavic contacts with the Sauromatae? Afaik Bastarnae and keltic groups took over the western Ukraine, forcing the Slavs to fall back further north (they would return later in the 6th century AD)...
    And as I said before, of archaeological evidences that I know of further north-west, we have only scythian hoards dating several centuries before the EB start date...

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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by Arjos View Post
    First of all, I've read so many possible genesis for the Slavic people, I'm not even sure which one we should consider...
    Are there episodes of recorded slavic contacts with the Sauromatae? Afaik Bastarnae and keltic groups took over the western Ukraine, forcing the Slavs to fall back further north (they would return later in the 6th century AD)...
    And as I said before, of archaeological evidences that I know of further north-west, we have only scythian hoards dating several centuries before the EB start date...
    where do you people come up with this stuff, i must say i envy your knowledge.

    Now spill it how do you know so much about this. Directed toward all you wannabee's :D

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by -Stormrage- View Post
    Now spill it how do you know so much about this. Directed toward all you wannabee's :D
    Pick one, then another and another and another XD

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    Default Re: Proposed Sauro Rules Change

    lol this is crazy, thanks man

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    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by gamegeek2 View Post
    OK, let's see how many units we can cut from the KH roster using this criteria...

    If you view KH really as KH you have an argument but if you take KH just as "greek city-states + all their colonies relatively independent but still strongly influenced by their founders" I can't see a big problem here. If you make that strict criteria all factions who had not been world powers would be heavily reduced in their possibilities of units.

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by Arjos View Post
    First of all, I've read so many possible genesis for the Slavic people, I'm not even sure which one we should consider...
    Are there episodes of recorded slavic contacts with the Sauromatae? Afaik Bastarnae and keltic groups took over the western Ukraine, forcing the Slavs to fall back further north (they would return later in the 6th century AD)...
    And as I said before, of archaeological evidences that I know of further north-west, we have only scythian hoards dating several centuries before the EB start date...
    http://www.vaidilute.com/books/gimbu...-contents.html

    A few highlights:

    The changeless life of the, eastern Baltic tribes in the Dnieper basin was disturbed in the second century B.C. by the appearance of the Zarubincy, assumed to be Slavs (the name “Zarubincy” coming from the cemetery of Zarubinec south of Kiev on the River Dnieper, excavated in 1899). They invaded the lands possessed by the Milograd people along the River Pripet and up the Dnieper and its tributaries, and the southern territories inhabited by the Plain Pottery people. The Zarubincy were a peasant folk on a cultural level similar to that of the eastern Balts, but their archaeological remains contrast in every detail with those of the older population...

    The intrusion of the Zarubincy must be interpreted as the first Slavic expansion northward from the lands lying in the immediate neighborhood. Their movements may have been prompted by the expansion of the western Baltic tribe, the Pot-covered Urn-Grave people, in the fourth–third centuries B.C., and the subsequent Celtic expansion to eastern Europe. The Milograd culture persisted alongside the Zarubinec throughout all the centuries of the occupation, from the second century B.C. to the second century A.D. A certain revival is discernible around the third–fourth centuries A.D., when Milograd sites appeared again on the Dnieper as far as Kiev in the south. Dating from around the third century A.D., finds of the Zarubinec type disappear and by the fourth–fifth centuries are replaced by another Slavic branch, pushing up the Dnieper from the south.
    So yes you are right about the Slavic move north, prompted by the Urn-Grave expansion (we can assume those to the the Bastarnae, who replaced the Alazones as the main group in the region) and Celtic expansion eastward.

    Here's a wiki map of the Zarubincy location (in red, the West Baltic Przeworsk are in green)



    Now that doesn't seem very far from the Sauromatae does it?
    Last edited by gamegeek2; 05-26-2012 at 20:25.
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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Proposed Sauro Rules Change

    I also propose that we nix the 8x max limit for these units:

    Sarmatian Horse Archers
    Parthian Horse Archers
    Saka Horse Archers
    Last edited by gamegeek2; 05-27-2012 at 05:53.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by gamegeek2 View Post
    Now that doesn't seem very far from the Sauromatae does it?
    To their south were the remnants of the Skythioi; east of these the various groups of the Bosporos and north, north-east of them the Sauromatae: there was some relative distance...
    But the proximity wasn't the point here, there aren't archaeological, nor written evidences of Sauros living in that area (or Slavs so far south); what exactly would justify the factional status for the slavic units?

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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Proposed Sauro Rules Change

    Yeah, I don't think proximity is enough for factional status. For example, Appea Gaedotos are very close to the Arverni, but they're still considered mercs for the Arverni, likewise with Arabians for Ptollies/AS. The proximity has put them on the roster, but I don't see it as a reason for making them factional as well.

  22. #22

    Default Re: Proposed Sauro Rules Change

    i dont care, just give me a roster and a guy to smash into pieces.

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    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Proposed Sauro Rules Change

    Oh! I understand now, they are meant to get part of the factional list? I'M against that! I thought we only want to add units to the roster which would have been fine to me.

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by Kival View Post
    I thought we only want to add units to the roster which would have been fine to me.
    They already are as merc atm :)

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    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by Arjos View Post
    They already are as merc atm :)
    Yeah I realize it now. I thought we might add some additional germanic/slavic units or something like that.

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Proposed Sauro Rules Change

    Well I think with the vojinos power-up it may re reasonable to assign them back to the non-factional list.

    Updated proposal.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Proposed Sauro Rules Change

    Can live with that and I do hope to see the Kimmerios Bosporos too one day ^^

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