Results 1 to 27 of 27

Thread: Proposed Sauro Rules Change

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Proposed Sauro Rules Change

    NOTE: I am admitting a conflict of interest here since I may play the Sauromatae in an upcoming tournament. Nonetheless, I am putting forward these suggestions:

    1. Dugundiz are added to the Sauro factional list
    2. Xeruneutoz and Germanic Levy Spears are removed from Sauro roster
    3. Vojinos are restatted to be similar to Lugoae but more morale and better vs cavalry, and lose fear
    4. Sauro are limited to 6 nonfactional units like all other factions
    5. Sauros no longer are limited to 4 individual Greek or Germanic units
    Last edited by gamegeek2; 05-27-2012 at 20:15.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  2. #2
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: Proposed Sauro Rules Change

    Make them Sweboz with Cataphracts and Horse archers ? O goodie !


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  3. #3
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
    Join Date
    May 2010
    Location
    Prisoners upon this rock, flying without wings...
    Posts
    11,087

    Default Re: Proposed Sauro Rules Change

    2,3 and 4 are ok; but 1 is too much: afaik Sauros never got there, there was a scythian "invasion" that reached Germania in 5th or 4th century BC (iirc), otherwise the contact with the Sauromatae was the other way around (germanic tribes reaching Crimea) and it was in AD times...

    I think what could be done is importing either steppe units to the KH or hellenic to the Sauromatae, creating the Kimmerios Bosporos roster, which would work like the roman eras: ie can't use both units in the same army...
    Last edited by Arjos; 05-25-2012 at 11:24.

  4. #4
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Proposed Sauro Rules Change

    Quote Originally Posted by Arjos View Post
    2,3 and 4 are ok; but 1 is too much: afaik Sauros never got there, there was a scythian "invasion" that reached Germania in 5th or 4th century BC (iirc), otherwise the contact with the Sauromatae was the other way around (germanic tribes reaching Crimea) and it was in AD times...

    I think what could be done is importing either steppe units to the KH or hellenic to the Sauromatae, creating the Kimmerios Bosporos roster, which would work like the roman eras: ie can't use both units in the same army...
    I outlined a proposal for this previously. However carrying out 2, 3, and 4 but not 1 would just result in a massive depowering.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  5. #5
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: Proposed Sauro Rules Change

    They need it though, as they are the only steppe faction with access to armored archers AND good infantry .


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  6. #6
    RABO! Member Brave Brave Sir Robin's Avatar
    Join Date
    Apr 2009
    Location
    Assaulting your flanks
    Posts
    1,475

    Default Re: Proposed Sauro Rules Change

    Yes but they also don't have arrow proof cataphracts and usually suffer badly against these. Sauro infantry is mostly lightly armored and suffers badly against javelins. Gamegeek didn't mention it but he explained it to me that Dugundiz would represent Slavic retainer infantry for them which the EB team did not include in the game. If this is the case, I have no problem with it. Dugundiz are average line units at best, their only advantage being high morale and discipline. Any high lethality unit eats them for breakfast. The idea is to stop Bosporan and silly Bastarnae spam by Sauro players who have little other recourse. This would limit Sauros to a combo of 6 Bastarnae/Bosporans/slingers if they need to counter cataphract archers/Hoplites for heavy infantry.

    Lets be honest Lazy, the two best steppe factions are Saka and Pahlava. The armored foot archers don't mean as much anymore when they can be fought to a standstill by several cheaper steppe foot archers. We don't have the 40 arrow 3 shield tanks that used to rule the missile roost anymore
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO